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AlyName

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A member registered Mar 21, 2024 · View creator page →

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(3 edits)

Simple hints for all puzzles:

#2: The bulb's function is to power the four adjacent tiles. In other words, two adjacent bulbs can create a "perpetual motion" effect! Use two bulbs in the first column to repeatedly light up the ladder, making the second column cycle multiple times while using the flashlight to activate the horizontal ladder above, then move similarly sideways. Also, watch out for some strange flying objects (

#3: The functions of the blocks are fairly straightforward. Keep two bulbs adjacent and use the clover's rotation effect to make them traverse the entire space (like tank treads!). After the second task begins, a thunderstorm will trigger every 30 turns, destroying all unprotected areas (i.e., those without an umbrella above them). So try to move the umbrellas upward quickly!

#4: The two bulbs and two clovers at the start form a single unit. Try to move them together as much as possible. Maneuver around from above or below to eliminate all enemies.

old #5(scrapped): The puzzle itself is simple. Pay attention to the story hints! The correct password is do - mi - so - #do

#5: A bit complicated... First, try to move all umbrellas you find at the start upward to protect other tiles from thunderstorms. There are many enemies on the right, so it's best to collect all the wings on the left before tackling the right side. Some finer details also require attention.

Thank you for playing! Because this is only a 72h gamejam game, it is still quite imperfect, and many details need to be polished. Thank you again for your playing and valuable advice :D

If you need it — here's a brief hint:

VS. Senecio: The first stage is too easy, skip it. In the second stage, with a bit of trying, you'll find that the boss doesn't break summoning items, so just surround the boss and attack.

VS. The Trio: Skip the first stage (if you can't beat it, there might be a problem with the rhythm?). The second stage is almost the same as Senecio's second stage; try to keep the player in a diagonal position from the boss, which can force the boss into a corner and defeat it. The third stage requires a quick fight; after defeating any of the small monsters, it becomes much easier.

VS. Golems: A useful tip: When you and the Golem are both on the lower edge of the map and adjacent, if you have two steps left in your turn, you can defeat it in two turns. After spreading out the three Golems, use this technique to defeat them one by one.

VS. <The final boss who wishes to remain anonymous>: Tip 1: The boss's movement strategy is to greedily move to the closest position to you where you can't hit them each turn. Tip 2: Almost the only winning strategy is to surround the four boxes together; you can push two boxes together first, and then figure out how to move them close to the other two boxes. It's difficult, but not impossible!

Some random thoughts about the bosses: 1. Actually, Golem used to be four... but I spent two hours fighting it myself and failed, so I changed it to three (four should also be beatable). 2. Because I was completely out of time, at least two scrapped boss ideas didn't make it into the game, including the original final boss Argave and another boss that can turn invisible and has a very cute character art. 3. Senecio and The Trio have already been weakened; the original versions of these two were even harder to beat... (If the feedback is good, I might open a hard mode?)