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AlyName

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A member registered 55 days ago · View creator page →

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Thank you for playing! Because this is only a 72h gamejam game, it is still quite imperfect, and many details need to be polished. Thank you again for your playing and valuable advice :D

If you need it — here's a brief hint:

VS. Senecio: The first stage is too easy, skip it. In the second stage, with a bit of trying, you'll find that the boss doesn't break summoning items, so just surround the boss and attack.

VS. The Trio: Skip the first stage (if you can't beat it, there might be a problem with the rhythm?). The second stage is almost the same as Senecio's second stage; try to keep the player in a diagonal position from the boss, which can force the boss into a corner and defeat it. The third stage requires a quick fight; after defeating any of the small monsters, it becomes much easier.

VS. Golems: A useful tip: When you and the Golem are both on the lower edge of the map and adjacent, if you have two steps left in your turn, you can defeat it in two turns. After spreading out the three Golems, use this technique to defeat them one by one.

VS. <The final boss who wishes to remain anonymous>: Tip 1: The boss's movement strategy is to greedily move to the closest position to you where you can't hit them each turn. Tip 2: Almost the only winning strategy is to surround the four boxes together; you can push two boxes together first, and then figure out how to move them close to the other two boxes. It's difficult, but not impossible!

Some random thoughts about the bosses: 1. Actually, Golem used to be four... but I spent two hours fighting it myself and failed, so I changed it to three (four should also be beatable). 2. Because I was completely out of time, at least two scrapped boss ideas didn't make it into the game, including the original final boss Argave and another boss that can turn invisible and has a very cute character art. 3. Senecio and The Trio have already been weakened; the original versions of these two were even harder to beat... (If the feedback is good, I might open a hard mode?)