Thanks for the feedback! We will for sure be reworking some things and maybe we could simplify the item descriptions and passives in that aspect. The boss' background does serve as an indicator on how much time you've got left to complete the quota! I don't blame you though, it might be easy to miss. We are taking notes and we will be changing a lot of aspects about the game. Thanks a lot!
Alvort
Creator of
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Thanks for the feedback! We are eventually going to get some reworks done and the game needs WAY more polishing, but some people from the playtest actually did suggest the separate keybind for dropping like 2 hours before release, and due to lack of time we couldn't get it done in time. Still, we will most probably be continuing development since a lot of mechanics ended up being scrapped from the game.
This game looks amazing! Unfortunately, though, I feel pretty like I don't know what to do 90% of the time, and, in the first level, I am pretty much being spawncamped by some invincible creature and dying repeatedly. I eventually did give up but, with a bit more polish on its level design, this could be one of the best games in the entire jam!
