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Alvort

47
Posts
2
Followers
A member registered Aug 08, 2023

Creator of

Recent community posts

Cool!

Maybe a stamina meter isn't out of the ecuation! We're looking into ways to improve gameplay still so any feedback is very much welcome.

Thanks a lot!

Played it, pretty fun!

This looks pretty great! It does need a little work on some things like animations, hitboxes, polish, etc... But other than that, the core idea and items are really fun to experiment with and the gameplay loop was also pretty addicting! Great work!

Thanks for the feedback! We're thinking of implementing a bunch of scrapped/cut content on a future update so keep your eyes peeled!

Fun and addictive game! It's a very creative take on these clicker games where the gameplay is pretty much number = bigger number. Pretty good!

Thanks a lot! We also think the game has the potential to be VERY expandable, and we even had some content cut (for the sake of the game not taking like 3 months to develop lol) that we might add into a later update eventually!

Thanks a lot! We might have an update coming sometime in the future so stay tuned!

Noted! As you said, we're planning on making an eventual update to fix some issues a lot of people have addressed, and we even might add some scrapped or cut content we had in mind! We're currently looking into everyone's comments, and hopefully we could even release it on steam sometime! Thanks a lot!

Game so good it makes people wanna do stuff irl.

Thanks for the feedback!

Thanks a lot! We're looking for feedback to make an eventual update so anything is welcome!

Thank you so much! We're looking forwards to making a possible update eventually, so stay tuned!

Thanks for the feedback! We're looking into some possible changes that could be made to the game (mostly QoL, balancing, and UI-related) in order to further enhance the gameplay experience and eventually turn this into a more complete game. We're glad everyone is liking the game so far and we hope we can deliver a more polished update in the future!

Noted! We're seeing that a lot of people are having some trouble with the tutorial, so we'll try fixing it (along with a bunch of other stuff you all have mentioned) in a future update. Thanks for the feedback!

Hopefully we'll get there! Thanks for the feedback!

We're glad you liked the game!

Thanks for the feedback! We're currently looking into some problems with the game because we intend to update the game, even after this jam! In any case, a lot of people are struggling a bit with the UI, so we'll try to make it a priority. Any feedback is welcome!

We are looking forwards to updating the game with some changes that will enhance gameplay and the overall QoL of the game so any suggestinons are super helpful! Thanks for the feedback!

Noted! A bunch of people were confused about the tutorial, and we'll add some QoL features and gameplay enhancements in a future update.

Thanks for the feedback!

Goated strategy.

Thanks for the feedback!

Thanks for the feedback!

Thanks for all the feedback! We are still taking notes on how to improve overall gameplay feel, as well as adding some QoL features that are very much needed in this state of the game. The boss' background is the actual timer! We know it's not very intuitive and a bunch of people suggested making it more noticeable so it's probably not a bad idea to re-think some core aspects about the game. On top of that, we also plan on doing some rebalancing since, as you said, there is a clear meta on which upgrades to choose and we'd like to make it more of a personal choice. There's still a lot of work to do and we're happy that you and many other people enjoy our game!

While it is part of the chaos, we are still tuning some things and taking notes from the community to eventually update the game with some QoL changes as well as implementing some scrapped or cut content that was not able to be implemented. Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback! We are still tuning some things because we are planning on updating the game and further enhance it.

We are aware that the game has some flaws and we are currently taking notes on how to fix them since we may continue development after the jam! You can see the timer in the boss' background, we know that it's not very visible and intend to change that in a future update, as well as the video pitch since it was kind of rushed. Thank you for the feedback!

Thanks for the feedback! We are still looking at new ways to improve the gameplay experience and other balance changes we have in mind, so while everything here is a "complete game" we are most probably going to continue development and implement some things that either did not make the cut, or was way too complex for our programmers to complete in time.

Would you rather unlimited money but no boxes or boxes, unlimited boxes, but no boxes?...

Thanks for the feedback!

Thank you for the feedback!

We will consider adding these since we still want to work to further improve the gameplay! As of now we are taking notes of what could we add in terms of QoL and balance changes so any feedback is welcome! Thanks!

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We are eventually going to make some QoL changes and some other bugfixing to further expand our game since we think it has a great potential. Thanks a lot for the feedback!

Noted! We will probably continue developing the game since a bunch of stuff got scrapped and the game might need some QoL and balance updates like you said, but I'd also love to continue making items and expanding the game as much as possible since we think it has the potential to be something much bigger! Thanks for the feedback!

Thanks for the feedback! We're still tuning some details and we will probably be continuing development since we had so much fun making the game! Stay tuned for any updates!

Thank you for the feedback! The game is currently not in its final state, and we will most probably be continuing developement so stay tuned!

We are actually planing on continuing development! We are definitely going to fix some things (video pitch included) and add even MORE, since a bunch of stuff had been scrapped because we ended up needing more time to implement it all and our scope had to be narrowed down. We will definitely be implementing a bunch of QoL features as well (such as the separate keybind since a lot of people suggested it lol). Thank you so much for the feedback!

Really amazing game! It's definitely a pretty simple but effective execution of a punchout-like where you upgrade your character to your own liking. I found the music and art direction really fitting and it's honestly pretty good all-around!

We come from Boxin' it! by MoleHole Games!

The video pitch was kind of rushed, and we'll definitely improve it since we actually plan on continuing development! A bunch of features were scrapped and we also plan on reworking a lot of aspects (like the timer, which is visible in the boss' portrait background). Thanks for the feedback!

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Thanks a lot for the feedback! We did have a lot of fun making the game and we will probably continue development since a bunch of features ended up being scrapped, so stay tuned!

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I'm glad you cried (of happiness and excitement) inside this box