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Alvera Studios

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A member registered Feb 26, 2026 · View creator page →

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Hi!

We’re super glad you enjoyed playing and very grateful for your super nice comment!

Thanks

Thanks!

Very happy to see a lot of comment about how the game is relaxing (staying challenging at the same time) :)

Hey!

Thank you for your kind words! It’s really the experience we were aiming for so it’s great to see that’s what you felt playing.

Cool, thank you!

Thank you!

We really wanted to have this “calm / contemplative but still challenging” experience. We’re glad you liked it!

Ha ha!

Thanks a lot for playing it live on Twitch!

It was great to see someone trying the game for the first time. It made us understand we need stronger feedback to explain when the plane is “stalling” for example :)

Thank you!

What would you change for the movement? Where you playing with a keyboard or controller? :)

Hi Everyone!

For science (balancing) and bragging rights, we’d like to see your score on “Level 01” (the thirst level in the jam submission) ^^

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Great game, super polished!

Thank you so much for your kind words!

Honestly, we suffered to make it run on web and had to throw away and redo a lot for that, but at the end, we were also suprised it ran so well (first loading and ignition are a bit tough though yeah xD).

I’ll let the culprit explain himself about the difficulty ramp up :D

Thanks for playing and taking the time to comment here!

Thank you!

Making the env art work on a web build was definitely a huge challenge for our artists who are also not super used to Godot and they had to pivot on a low-poly style late in the jam and work on lot on hidden work like the collisions (super important for this kind of game). We think they did a great job facing those challenges at the end ^^

Thanks again for playing and taking the time to comment! :)

Thank you!

Thanks!

We really tried to spend more time at the end of the jam to polish the game. We’re glad you liked it. Thank you for playing!