Thank you very much <3
Time was a constraint but I can imagine having ammo being dropped by enemies in later versions of the game, same with Shaders. Our Render Options are already on "Nearest" it's just something that came through using Blender for creating the level layout and textures. We honestly tried to have something like a mixture of pixelated and not pixelated. Like in other games, but it might not come through fully since it's our first game, but we learned alot during the making of this one <3
