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Alu

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A member registered Jan 15, 2021 · View creator page →

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I stopped at case 5, but getting case 4 was super satisfying! I liked the “non-reversible” movement

Nice!

2+2+9= 13 damage a turn, lvl 1 tasks have 3000 hp because they take a total of 13 damage over 230 turns (229 times is actually 230 because i just copied the “you hit first” magic tower convention)

the multiplier numbers are confusing and kinda dumb (i should change how they show up entirely) but, think of it like: if you’re not looking at a specific task you can see you’re at 90% power right now. Computer task takes double tech damage and half the others, writing task takes double the clever damage and half the others so that’s where 180% and 45% come from

Incredible concept, I especially liked how sound plays a role.

spoilers in rot13:

gur pnir ragenapr v vzzrqvngryl gubhtug bs ubj jrveq gur fbhaq jnf, fb vg jnf avpr gb gura hfr vg.

bar guvat gung v'yy fnl vf gung vg trgf vaperqvoyl obevat gb unir gb jnyx nebhaq naq nyy gur jnl onpx gb gur nygne jura gnxvat cvpgherf bs gur pyhrf. V'q fnl ng yrnfg juvyr "tbq" vfa'g cbvfbarq, gur cvpgher whfg gnxra fubhyq fubj hc sbe lbh gb frr naq lbh fubhyq or noyr gb gnxr nf znal nf lbh jnag gb xrrc "ybbxvat"

Great stuff! There's some real thonkers in there towards the end, but all very elegant.

It subtracts a combination of your stats (the weight of each stat is shown on hover) from the total hp of the task, then the task takes 1*level (the tab number) energy. It's not displayed because it's a big number (like 5 digits) and the only thing it'd be for is calculating the amount of turns

this is absolutely gorgeous!

very cool concept with the summons! It feels really bad to exit the tutorial tower with 5 eyes and have so much metaprog on the second tower off the bat though. I like the idea of making magic towers on the easy side but this is waaay too easy

super fun rules