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Aluco

6
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A member registered Nov 12, 2021 · View creator page →

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This is a superb game. It was so much fun zooming through the map and the traps were really enjoyable (even if I did keep dying from having a poor laser-reaction time) (the Rich Tea laser trap in particular kept getting me, but leaping onto and dying on that laser mesh was somehow so fun that I didn't even mind). 

I also love the idea of biscuit UI and pickups, that was a really neat touch, even if I'm hungry now. The responsive dynamic lighting and ambient SFX was also done really well and made the whole map intriguing to explore. Very impressive to have co-op capabilities for a game jam project as well, that was VERY unexpected! 

Thanks so much! I'm glad to hear you enjoyed it :) 

You're very welcome :D

Thanks so much, I really appreciate it!! Sorry for the late reply! <3

I'm sorry for the late reply, you have no idea how happy this comment made me! Thank you so much, I'm so glad you enjoyed it and I really appreciate you taking the time to comment! I'm also glad this could help with your Otto cravings <3

Thank you so much for the feedback, I'm really happy to hear you enjoyed it! There were a couple of bugs you picked up on, like the extra arrow press and the lack of clarity over how many pieces of tritium you've collected etc. This was really helpful because it shows what I need to fix for the next update - I'm planning on adding a UI counter in the corner, as well as some additional branching storylines :) Thanks again for playing!! <3