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althael27

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A member registered Sep 25, 2021 · View creator page →

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A small update was made to the game. Resources are produced & consumed, units are integrated and their stats decided. Future version will probably have some goblin enemies to actually turn this the prototype into an actual game.

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Thanks for the video and the overall attention, my friend. You still remain as active as I remember you 2 years ago. I'll probably be able to add units in the upcoming version next week. Graphics are already prepared. 

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Hello! Thank you for taking the time to inform me of these issues! Truth be said, I've never used a mobile phone to access my kickstarter page, so being far too retro and preferring larger screens finally forced me to paid some sort of price according to what you are describing. I will try to take actions to remedy this situation. Regarding the controls, a description has been added in the itch.io page of the game. Again, thank you very much for bringing these issues to my attention!

Thanks :-D ! Trying to maintain the CPC compatible palette where possible, as it yields exceptionally satisfying results :-) . Hopefully, part of the megadrive version's ideas will be implemented on the Amstrad CPC's version of the game, memory issues being the final judge for that.