Thanks for the feedback. I will add that to my list of potential game balance changes.
A member registered May 04, 2017 · View creator page →
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This is coming along nicely. The visual style is the strongest part of the presentation right now (the visual damage indication on the floating squid guys is a nice touch). A few notes:
- Camera sensitivity is incredibly high. Even with the slider at the minimum, I had to halve my mouse DPI (to 400) to get it to something fairly comfortable.
- Slow motion seems to slow your turn speed. I assume that is not intentional. Might try multiplying the mouse axis by the inverse of the ratio of your slow motion to normal simulation speed.
- Movement seems excessively fast (though I like the snappy acceleration/deceleration). Some of this perception is probably related to the extremely high FOV.
- Double jump is a bit awkward with a quake style queued jump (on the same key), in my opinion.