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almushel

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A member registered May 04, 2017 · View creator page →

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Thanks for the feedback. I will add that to my list of potential game balance changes.

This is coming along nicely. The visual style is the strongest part of the presentation right now (the visual damage indication on the floating squid guys is a nice touch). A few notes:

  • Camera sensitivity is incredibly high. Even with the slider at the minimum, I had to halve my mouse DPI (to 400) to get it to something fairly comfortable.
  • Slow motion seems to slow your turn speed. I assume that is not intentional. Might try multiplying the mouse axis by the inverse of the ratio of your slow motion to normal simulation speed.
  • Movement seems excessively fast (though I like the snappy acceleration/deceleration). Some of this perception is probably related to the extremely high FOV.
  • Double jump is a bit awkward with a quake style queued jump (on the same key), in my opinion.

Thanks!

I think the little things like that do a lot to make it feel like a complete/polished game.

Glad to hear it. :) The wave system pretty much fell into place on the first try.