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Almostpurrfect

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A member registered 51 days ago · View creator page →

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Thats great to hear xD 

Yeah I will definitely add a tutorial after the jam, its on the checklist for refinement :D

Thanks :)

Yeah it's no easy game, had almost no playtesting from others as I was in a hyper fixation during the week, so it was good for me but feedback shows i definitely have to tweak the difficulty or add a easier mode. 

Buying abilitys makes them unlockable through the wheel. 

Thanks for playing and trying <3

At first i wasnt sure was going on but one minute later i was LOCKED IN into hamster business, upgrading, changing and mutating them hamsters. great game!

What began with nostalgia, escalatet quite quickly xD 

What could be said has already been done by fellow gamers so.. Great submission :)

loved the humor, drifting and boosting and this magnificent choir of angelic voices to top it of *- * Only the visuals could get some more love, aswell as sound effects when drifting and colliding, would love more juice there if you take some more time to polish this fun experience even more :)

"you did fine" 

you did aswell :*

hehe, I remember doing this tutorial a year ago or so :D Great addition to that, that's also how I created mine, building on top of what was learned ^^ Like the extra juice you gave it.

As serious as it can get :O Great writing, polished gameplay, nice challenge. Amazing work!

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interesting concept, havent seen the rooms spinning like that. Would love to see how this goes once you have more time developing!

very nicely painted :)

Amazing art, cute soundtrack and very polished gameplay loop, also very serious story. Its a Known Legendary quality Box kind of work,  Great job! <3

The game looks very cute, love the art and music. The way to rotate the wheel is very great too! But right now its not required.. you can wiggle for damage aswell and once I had a sword just pointing to the bottom of the bowl it was over so some tweaks there might be needed :D

Really enjoy smushing the slimes though, great entry :3

The artstyle and Music was so good! :D Would have loved different colors on the enemy to figure out beforehand if they were tankier or instantly perish from the wrath of my blayduuu *quack* Also starting with 0 dps is wild if that was no bug xD

Great game, enjoyed it <3

<3 thank you, very glad you enjoyed 

thanks <3

thanks alot <3

Thanks for Playing :)

Yeah thats a known bug by now, will be fixed :D They get stuck because of randomly placed object directly in their designated spawn point. I spend alot of time with the wheel, upgrades and pathfinding (optimization mostly q.q) so I sadly had little time in the end for playtesting and bugfixes. 

It does not happen alot so by pressing retry you could have gotten the full experience :)

The enemys try to find a path to you, if there is none they will target the destroyable objects until they can get to you again to exactly prevent castle building :D

Ill definitely add a light glow effect to the tickets, were even harder to find at the start withoug movement, the shadow and see-through objects but my eyes are also not very good in spotting this little fella.

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Wow that was a polished experience through and through! So much I felt sad it was not a endless game once my duckling has become invincible xD

Great artstyle, music, mechanics.. while building my wheel i could get a glimpse at maybe cool gamebreaking builds and mechanics so I could already plan my next run.. ADDICTING! Also whats going up with these little juicy details like that the HUD-Items follow the cursor on hover like whaaat how did you have time for all that thats so amazing! 5/5 all over the board.

I love games with handdrawn assets <3 would have loved if i had to spin the enemys to throw them. But thats a solid fighting game, good job!

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That was a great spin on the tower defense genre, felt so dynamic instead the often laid back "yeah okay thats all i have, lets see if it holds" ! Really enjoyed breaking it with money and turret poles xD 

Some more love could have gone in the visuals and sounds but thats just me being picky, great submission!

I like this "change your wheel to change your fate" kind of thing, so thats nice. I do miss some juice on the wheel. looking it spin did not feel good, also if the enemy and me both spin the wheel, why not spin it the other way around when they do, or have it colored differently instead of the "E" on which i had to think for some turns until i got what it means. All in all solid basics though, good work :)

The art looks cute and somewhat mysthical. i did not get what to do and spun without any purpose for the first minute or so xD Would be cool to have somewhat of a goal.

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Hmm.. on web version i start drifting to the right after the first shot, but that issue is not there when the game is downloaded :)

To further go into the spinning theme, I think it would have been great to spend more time to the revolver bullets. Why the spin, if every bullet is great? What does spinning even mean as there are 6 Bullets shown, but I have way more equipped? The Art style is great, and the gameplay is solid, but the game is easy with its OP bullets and I feel that something like cursed bullets with a drawback also shown in the ammo would have made the spin more exciting, right now its more of a reload animation for me. Still for a week, a very great start!

I love this game, saw it on Discord during the jam and was itching (heh) to play it. Love the art, the gameplay, the challenge. The repair seems weird, I feel bad using repair when it does full health while I could "repair" myself through help-upgrade which would make the repair instead of upgrade way more worthy later. "spin to win" is definitely delivered here, some music would be cool maybe, but that can be a design decision as well of course. Great submission!

The artstyle, the Music, the DRAMA! All were top-notch. The gameplay sadly was not very stimulating, though the animations were cool the challenge needs to be taken up a notch, as the cat attacks are as predictable as can be. I would love that to be faster and fiercer to keep up with the rest of the game:3

Anyway great submission nonetheless!

That was a nice calm experience for a change. Really liked the atmosphere and that you have made an improvement to dorfromantik, giving it a whole new dimension(up xD). Liitle things that could be improved would be a longer song loop, graying out the tiles on wrong move (tiles with stuff on water) aswell as some ending scene when all tiles are placed. but those are just small things, the game is solid and was very pleasing. great work!

Very fun game, solid approach to the theme. Drinking a whole ocean of alcohol in the pursuit of one free drink xD Drinking to increase in gambling is funny as well and the 3d models are a cool addition. It was fun breaking the game,  great work!

I really liked the game, funny outcomes, cute art and sound.. but well who am i to judge (I am the judge)

Its really cool that you have organised such a good looking game with so many people in that short time. Sadly all minigames seemed pretty much the same in my playthrough. :c Also i would have loved to see something more ambitious then many minigames since it is the first choice that comes in mind when handling multiple unknown devs. The outcome still looks very good and polished which is impressive in itself and the humor was nice too :)

i... should not get into the office tomorrow. this gave me ideas.

great game!

what a cute puppy, did not expect a tamagochi game like that. all the hamster, yeah.. but it works with a puppy aswell as we now see! Looking at him happily spinning around in circles was cute. staring at the sun so often felt weird though

That moment when i realized i had to slap them D: How could you do that. Youve made me become a monster.. or was i a monster all along, just waiting for that. for the money. for the power.. 

very cool game, the art was amazing and the concept too . The winning conditions were very crazy high without further upgrades though and right-clicking like that was not good for the web version.

Very cool game, nice "spin" on vampire survivors. Also a Leaderboard? Man thats cool i would have loved to get that kind of thing running, thats so cool on a jam! Only thing that put me off was the text on the "Press E or Q" actions, The circle is already there i would have loved the Key to be in the same style so that the text does not put one off. All in all very cool game, great work!

Creating your own Engine for this is TOP SERIOUS COMMITMENT.

Like the cute pixels, but of sadly the game still needs some more cooking time until i can fairly rate that concept of yours.

I spin. The enemys spin. We are. Spun. This game really captures what the life of a Spinner is all about. The aesthetics are great and theres a big learning curve when it comes to movement. great game!

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This needs a lot of balance tweaking and UI polishing, but I do love the idea of creating your own tower defense monster path line by changing the tiles. Very cool thing that you managed to make it work in that short time except for a few bugs. This could become the base of very addictive gameplay  :)

That was a well polished but also stressful experience. I think the soundtrack will haunt my dreams. Well done! :D

Oh my gaww its cuuuute uwu

such nice aesthetic, music and a completely fresh view on the theme i havent seen anywhere else.. also hampter and more. Great submission, true art!

Very serious! Very nice Art and use of pinny elements.. Very oh no another long day at long day factory q.q

Great entry!