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Almostpurrfect

54
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A member registered 29 days ago · View creator page →

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Had a lot of fun not getting a Burnout. Would have loved to have a ending credit or something but hey, work was over so i understand :D A nice and very serious game with great art and music

The story, the jokes, the SERIOUSNESS *CRUNCH*

Very amazing Submission, loved everything about it, from watching the dev snaps on discord till finally spinning and winning myself. Great Job!

Very cute, loved the visuals and the Boomerang physique. Only thing i was stuck at first is that the money value is above the selling button.. thought this would be what i get for selling my mushrooms so i was hesistant to sell them for what i thought was "0" xD Great concept nonetheless!

Very serious agenda! And that in such a amazingly goofy artytlyle, the shopkeeper and enemy are incredible xD

Like the idea of the wheel-spin by a power-bar alot. It gives somewhat of control and cancelles the "luck only" that is a stigmata of the wheel of fortune trope.. a problem I do have in my game.

very great job! :3

Really liked the style and theme :3

The gameplay is engaging and fun, nothing to add here except the "spinning" part as a mechanic itself could have been a tad more taken into account.. the movement was very crisp so i forgot that im a spinning ball sometimes maybe through more velocity.. that would be only a little tweak on a very polished game, amazing job!

Theres a concept, but lots of player aid that is needed is still missing. I do think the "spin the wheel" button is active sometimes even though it should not.. i kinda stumbled around until i finally won the first match xD

The cards look nice, happily will play this game again if you have the time to add the missing necessitys :)

very funny and almost comicly straightforward approach  to the theme. I really struggled with the spinning though..

Very nice "spin" on the theme :D Liked the story elements and UI too.. but after 1350 celebrated christmases i kinda wonder.. how do I even end this game? D:

i liked the revolver and the different bullets and enemys.. an the monsters are cute c:

What i would take from games like vampire survivors is to spawn the already existing enemys anew if the playing field is that vast. As it is right now, i could almost infinitely just walk away until the timer is up to spam shoot in one direction to win

The true treasure is the cat we found along the way.. the friends cant be it with what they said on their leave afterall xD very nice work, liked it and had to spin until I finally got that treasure :3

that mouse looks so tasty!  adorable! really liked the aesthetic, sets me back to the older pc games i played as a kid :D sometimes i get lost there and just drift through the stars.. listening to the music. very nice, approved!

This game makes lots of fun ;3Only the Whalesounds in the Background seem to laught at me when i dont get it right the first time,,, which happens alot with my smol cat brain :c

haha so.. I assume you liked it? :P Shady Funfairs do ten to have unfair tendencies.. will probably add a easyer mode to tweak the difficulty for more casual gameplay.

Very creative xD I was like "oh yeah of course the horse has a gun. The turntable function is amazing too.. sometimes it is hard to click on the "attack" image of the piece.

nobody prepared me for this intense horror game experience q.q

Seriously guys once the baby-music stops my hair begins to stand straight over my whole back. Amazing work, from whimsical to super serious very fast, unbelievable! 

very cool style, love the blinking light details and ui elements. the 100+ Spins is hard for my wrist after all that computer time and curse my spinning luck but I relly enjoyed the aesthetics and polished feeling.

when this seems like a bad cycle until you realize you got way less sleep this week then the hampter did ._.

Cool concept and nice Art! I did find it weird that some items like carrots could only be bought once and where gone after. great worke nonetheless!

great take on "seriousness", unbelievable you hat the vlog out before I even finished the pathfinding xD great work! would love other minigames since i cant see flappy bird anymore but for that scope? damn, polished!

Funny take on fruit ninja! the things that made that fun are missing though, these fruits need JUICE when they splat, and i would love a way to make combos

That was so good! "I am one trout away from violence" i cant xD

Very cool Idea and visuals, great work! 

Would love arrows on the wheel for my left-right-confused peers.

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Amazing game! :D look at my rizz everyone (damn,  images not showing here...) definitely gotta see somewhen how this goes on. Almost got bored but then remembered: there are more arenas to play in. Very polished, good game.

great game, maybe too good as my finger hurts now :C 

Very cool concept and art. The Food is so small that my eyes hurt now though q.q

those sinners, stay here where you belong! q.q

great game, amazing aesthetics.. very nicely frustrating last second on every spin xD

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Very cute game! Liked the boxes interior alot. I was very lucky so only had to give the boss one battery xD

Very cool idea and approach! The stylis is amazing too. I was a bit too stupid to make it spin at first but then it was amazing. One thing: it feels like a waste to go look at the upgrade table, it would be cool if the table keeps the velocity so that one can upgrade and get right back to it if they were fast enough

thank you so much! <3

The rat manipulated the wheel. you need to make the cat in the trenchcoat fix that in order to win :3

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Very great game! Love the aesthetics and funny pixelarts that get a giggle out here and there. Will definitely play this till my boss finally gets to buy a palace every season at work when I have more time!

Amazing game, the hamster looks so delicious  cute! The puzzles are very solid and the animations are adorable and satisfying. great work!

Snake? Snaaaaaake! xD

Needed 2 minutes to find the start-button but the pixel art was very cool :D would love the game to reset when the guards get me, got surrounded just for me to "Spin" them one after another

Very interesting concepts! With a bit more love to the UI and Juice-Departments i`d love to spend more time to get that nice build to win BIG :D

Very cool style and great implementation of the theme! The controls were hard at first and i was not sure what to do, but once u got the hang of it is quite the cool arcade game :D

Some interesting things happen here, all in all a great approach! Sadly I did not manage to get past the bear before my patience ran out. Some things that were the cause:

- No Indicators what the enemy does

- if the numbers in the Cards have meaning, it would make sense to also show the numbers of the health bar

- maybe that comes later, bu ti could not upgrade my wheel in any way

- unrelated: Why do we have the wheel? So much and a very epic story but no reason spun in to while i spin to attack or shield myself xD 

The Character design is very cool, right now I wouldn't have any Tips  as you clearly simply ran out of time for the project so far. Keep going <3

I really liked the mechanics and style.

Would enjoy having the Doors being drawn out more or otherwisely shown as "place to go to", but that might be because I get myself lost alot in general in First person games.

I already told you about the Escape Key in Discord, would love to also be able to adjust the mouse sensitivity, but these are all little things of course. The game itself is already amazingly good for this short time period, keep it up <3

Thank you so much! MonoGame is a very neat framework worth checking out, I highly recommend it especially if you are familiar with .NET! 

Yeah, did not touch the movement once my artist said they love how it moonwalks, so I just let it be and focussed on other things. But I will definitely correct the  walking speed there and adjust the movement of the enemies accordingly once I have refactored this mess :3

Heh lucky you (reset button exists though :p )

I tried quite a lot to prevent that in the last hours before publishing, those random obstacles gave me lots of headaches I gotta rewrite alot in that department if I want to continue developing this.

Yeah that jackpot reroll is quite the troll.. I thought about adding mean laughter from the rat when it comes but this has a purpose: it is so that you can see the goal from the get go but can't just reset until you hit it.

Thank you so much for playing and your kind words! :3

Very interesting! loved the building tab.. the gambling seems difer from the rest a bit so the colors were a bit much.. also enemys were somewhere left but not seeable so i sadly had to stop my run :c

It was business time! 

And we sure did.. business. Also ducks are yummy cute.

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Spinny did go spinny, just as promised. 10/10