Thats great to hear xD
Yeah I will definitely add a tutorial after the jam, its on the checklist for refinement :D
Yeah it's no easy game, had almost no playtesting from others as I was in a hyper fixation during the week, so it was good for me but feedback shows i definitely have to tweak the difficulty or add a easier mode.
Buying abilitys makes them unlockable through the wheel.
Thanks for playing and trying <3
The game looks very cute, love the art and music. The way to rotate the wheel is very great too! But right now its not required.. you can wiggle for damage aswell and once I had a sword just pointing to the bottom of the bowl it was over so some tweaks there might be needed :D
Really enjoy smushing the slimes though, great entry :3
Thanks for Playing :)
Yeah thats a known bug by now, will be fixed :D They get stuck because of randomly placed object directly in their designated spawn point. I spend alot of time with the wheel, upgrades and pathfinding (optimization mostly q.q) so I sadly had little time in the end for playtesting and bugfixes.
It does not happen alot so by pressing retry you could have gotten the full experience :)
The enemys try to find a path to you, if there is none they will target the destroyable objects until they can get to you again to exactly prevent castle building :D
Ill definitely add a light glow effect to the tickets, were even harder to find at the start withoug movement, the shadow and see-through objects but my eyes are also not very good in spotting this little fella.
Wow that was a polished experience through and through! So much I felt sad it was not a endless game once my duckling has become invincible xD
Great artstyle, music, mechanics.. while building my wheel i could get a glimpse at maybe cool gamebreaking builds and mechanics so I could already plan my next run.. ADDICTING! Also whats going up with these little juicy details like that the HUD-Items follow the cursor on hover like whaaat how did you have time for all that thats so amazing! 5/5 all over the board.
That was a great spin on the tower defense genre, felt so dynamic instead the often laid back "yeah okay thats all i have, lets see if it holds" ! Really enjoyed breaking it with money and turret poles xD
Some more love could have gone in the visuals and sounds but thats just me being picky, great submission!
I like this "change your wheel to change your fate" kind of thing, so thats nice. I do miss some juice on the wheel. looking it spin did not feel good, also if the enemy and me both spin the wheel, why not spin it the other way around when they do, or have it colored differently instead of the "E" on which i had to think for some turns until i got what it means. All in all solid basics though, good work :)
Hmm.. on web version i start drifting to the right after the first shot, but that issue is not there when the game is downloaded :)
To further go into the spinning theme, I think it would have been great to spend more time to the revolver bullets. Why the spin, if every bullet is great? What does spinning even mean as there are 6 Bullets shown, but I have way more equipped? The Art style is great, and the gameplay is solid, but the game is easy with its OP bullets and I feel that something like cursed bullets with a drawback also shown in the ammo would have made the spin more exciting, right now its more of a reload animation for me. Still for a week, a very great start!
I love this game, saw it on Discord during the jam and was itching (heh) to play it. Love the art, the gameplay, the challenge. The repair seems weird, I feel bad using repair when it does full health while I could "repair" myself through help-upgrade which would make the repair instead of upgrade way more worthy later. "spin to win" is definitely delivered here, some music would be cool maybe, but that can be a design decision as well of course. Great submission!
The artstyle, the Music, the DRAMA! All were top-notch. The gameplay sadly was not very stimulating, though the animations were cool the challenge needs to be taken up a notch, as the cat attacks are as predictable as can be. I would love that to be faster and fiercer to keep up with the rest of the game:3
Anyway great submission nonetheless!
That was a nice calm experience for a change. Really liked the atmosphere and that you have made an improvement to dorfromantik, giving it a whole new dimension(up xD). Liitle things that could be improved would be a longer song loop, graying out the tiles on wrong move (tiles with stuff on water) aswell as some ending scene when all tiles are placed. but those are just small things, the game is solid and was very pleasing. great work!
Its really cool that you have organised such a good looking game with so many people in that short time. Sadly all minigames seemed pretty much the same in my playthrough. :c Also i would have loved to see something more ambitious then many minigames since it is the first choice that comes in mind when handling multiple unknown devs. The outcome still looks very good and polished which is impressive in itself and the humor was nice too :)
That moment when i realized i had to slap them D: How could you do that. Youve made me become a monster.. or was i a monster all along, just waiting for that. for the money. for the power..
very cool game, the art was amazing and the concept too . The winning conditions were very crazy high without further upgrades though and right-clicking like that was not good for the web version.
Very cool game, nice "spin" on vampire survivors. Also a Leaderboard? Man thats cool i would have loved to get that kind of thing running, thats so cool on a jam! Only thing that put me off was the text on the "Press E or Q" actions, The circle is already there i would have loved the Key to be in the same style so that the text does not put one off. All in all very cool game, great work!
This needs a lot of balance tweaking and UI polishing, but I do love the idea of creating your own tower defense monster path line by changing the tiles. Very cool thing that you managed to make it work in that short time except for a few bugs. This could become the base of very addictive gameplay :)