Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Almost Developer

220
Posts
7
Topics
104
Followers
2
Following
A member registered Jun 22, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

still not fixed, re-checked

freezes after intro credits and crashes on windows. tried 3 times

no. this is done on purpose to create the feeling that you can't escape from the new flesh, you can only manage to run to a small respawn (black screen with text) before it gets to you.

if you fail to escape, try looking directly at the monster and pressing the "S" key to move the wheelchair backwards.

this game has much more in it than it seems from the first sight.

thank you for a masterpiece. if you like to exlpain me some things about the plot, i'd love to question you some

thanks my dawg <3

i'm playtester, but bitch i can still write a comment cuz the game is absolutely amazing short 40-50 min pro-horror pearl, give it a shot if you like mike clubnika, yames or david szymanski

really neat game

(1 edit)

wow, this is bloody amazing. i loved every bit of it, starting with the idea, and ending with the filing & audio.

sent you a dollar. keep up with the good work!

nope :(

wowzy not bad

fr best.

if anybody wonders: yeah there are screamers but they're not scary so chill

neat idea

wowzy, what an amazing game. great work, friend!

nice little game!

WOWZY, that's AWESOME!

(1 edit)

верно, мой мальчик. главное, не ходи к храму на горе.

wowzy, absolutely amazing game!

(i'd be even better, if you could realisticly jump, cuz right now jumping feels like the gravitation on the moon is even higher than on the earth)

still waiting more than my birthday

absolutely stunnishing, amazing game. 11/10

fantastic style

Хм, странно... Отправьте, пожалуйста, скриншот кракозябр.

Проблема в настройках системы. Вы можете заметить, что это наблюдается со всеми старыми программами, использующими кириллицу. Вам нужно настроить язык программ, не использующих Юникод, на русский. Воспользуйтесь, например, следующей инструкцией: https://remontka.pro/fix-cyrillic-windows-10/

(Если же это не поможет, обязательно напишите, и я постараюсь помочь ещё!)

(1 edit)

unbeliveable. gimme your email/telegram/signal/session/simplex, i wanna contact you directly

update: got the email, thanks. deleted your comment for the sake of your confidentiality 

updated gml to the 1.4.9999999, where draw_flush() exists. didn't fix the error

ok, now it shall 100% be fixed. download the archive and start the "gbmlodaer_lowram"-file.

Also, give me your email/telegram/signal/session/simplex, so I can send you the key for extra.zip download (open it only after passing the game!).

my version does not have draw_flush. is there anything else I could do, or should I try to get the greater version of GMS?

Perhaps it was an error on my side; then I need your help with the code.

I've added this line in the beginning of draw event in every wall or block:

triangles_break_batch((image_xscale + image_yscale + image_xscale*image_yscale)*2)

And this line in the beginning of draw event in every floor and ramp:

triangles_break_batch(image_xscale*image_yscale*2)

Then, I've created a script (still uisng gms 1.4) named "triangles_break_batch" containing this code:

global.triangles_so_far += 2*argument0
       if(global.triangles_so_far >= 1000)
            {
              global.triangles_so_far -= 1000 
              d3d_transform_set_identity();       
            }

Finally, I've added this to the create event of CONTROL object:

global.triangles_so_far = 0

hey! didn't help :[

FUCK! sorry, gimme more time....................................................
i shall test the game on virtual machine this time

LOL sorry updated the file, forgot to add it to the archive . . .

(1 edit)

hey! the issue was that the batch of trianges became too big for a small graphics cards. i think i fixed it now. please kindly try downloading the game again. if it works, i gonna send you the extra materials immediately 

I am using GM:S 1.4, which does not have functions. I can change your code into script-like, but just to be sure: I shall change the "draw_flush()", and calling the new scipt I shall set the "quads" equal to 

(image_xscale + image_yscale + image_xscale*image_yscale)*2

for blocks and walls?

Dear Yal,

Few of the players of my game have found next bug:



When I removed all the hedge-objects from the level, another object has triggered this message:




Do you know, what could be the problem? Could you help?

hey! after 2 months I've finally updated the game. please check if the bug is fixed. I can send you extra materials 4 free for the bug-testing work

hey! after 2 months I've finally updated the game. please check if the bug is fixed. I can send you extra materials 4 free for the bug-testing work

спасибо тебе за милые комментарии :)

Thanks for the info a lot! I pardon myself for the bug. It will be fixed for sure, please give me about a month to fix it, because of lots of shit happening irl & me being completely away from the computer. I'll write a comment when it'll be ready

Thank you for the comment! It is very important to see the ę̸̰̇ ̸̦̔͒ͅǹ̶̪̝ ̶̥̌t̵̨̞̀͝ ̷̣͊ị̸̀ ̴̢̤̓t̴̠̒ ̶͉͌́͜y̶̧̍, please give me some time (in worst case - a month) to fix the bug!!

What is your monitor resolution?

oh shit, my bad. while I'm fixing it, if you have strength, you can try to walkthrough it again, it should not be there by the second walkthrough. I'll look into it, thank you a lot for a report!