still not fixed, re-checked
Almost Developer
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no. this is done on purpose to create the feeling that you can't escape from the new flesh, you can only manage to run to a small respawn (black screen with text) before it gets to you.
if you fail to escape, try looking directly at the monster and pressing the "S" key to move the wheelchair backwards.
Проблема в настройках системы. Вы можете заметить, что это наблюдается со всеми старыми программами, использующими кириллицу. Вам нужно настроить язык программ, не использующих Юникод, на русский. Воспользуйтесь, например, следующей инструкцией: https://remontka.pro/fix-cyrillic-windows-10/
(Если же это не поможет, обязательно напишите, и я постараюсь помочь ещё!)
Perhaps it was an error on my side; then I need your help with the code.
I've added this line in the beginning of draw event in every wall or block:
triangles_break_batch((image_xscale + image_yscale + image_xscale*image_yscale)*2)
And this line in the beginning of draw event in every floor and ramp:
triangles_break_batch(image_xscale*image_yscale*2)
Then, I've created a script (still uisng gms 1.4) named "triangles_break_batch" containing this code:
global.triangles_so_far += 2*argument0 if(global.triangles_so_far >= 1000) { global.triangles_so_far -= 1000 d3d_transform_set_identity(); }
Finally, I've added this to the create event of CONTROL object:
global.triangles_so_far = 0