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AllIHearIsMeep

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A member registered Mar 16, 2024 · View creator page →

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They aren't finished yet, so not out just yet. They'll be posted when the art gets done

ctrl - will zoom out the screen, then you'll see the items.

Amazingly done. Also

Hold It < Holed It

You've heard of catdog, but have you heard of handhand?

Don't know why, but my computer slowed down a few times in the transition from the red to the green notes. Not holding that against this game though, amazingly done.

If you want a few possible ways to have the door be locked:

1. You could have the key fire out a signal when you collect it, and have the door receive that signal. Have the door have an area 2d, and use the method in the inspector labeled upon body entered. If a body enters the door's area, and it never received the signal from the key, then it pushes the body to the left a few pixels, causing the player to never be able to enter until they get the key. 

2. You can also achieve this by having a global script that can be received by every object in the environment. I like to label it Global, so use that for a reference for my later points. Have a variable in this global script called unlocked, and have it be a boolean that is false. When the player walks onto the area 2d where the door is as mentioned above, then if !Global.unlocked, player.position.x -= 3 (random number, however many pixels you want). Then, when the key is collected, make Global.unlocked = true, and the above statement won't stop the player.

Idk how you implemented any of the models, but this should help for making that kind of thing happen in Godot.

Hot Potato, Hot Potato, who has the Ho-

*7 dead in bomb incident*

Hell yeah, proud of you!

Didn't even realize you were supposed to throw the ball, I just wielded it like a ball and chain until the end. Great game though, very satisfying

It is coming, but the artists haven't finished yet, so it's taking a while. Some stuff is completed, just not enough of it for the update

There is a game being made right now. Check Roksim's Twitter page for more details, it's in a Fire Emblem style.

I don't know what the point requirements are, but I did get two endings past the 10000 mark. One with an animation, and one without.

There is My Very Own Lith, which this game was inspired by.

Art looks amazing, can't wait for the actual nights and game over scenes. Your game has amazing potential!

I wanted to play it, but my PC shit itself trying to run this. A shame, because I loved Feraline.

Is there a way to reset the text so that the skip is greyed out like the first time playing the game? I tried deleting my game and downloading another version, but the saves and text carry over.

Those aren't finished yet. The game is still being updated with new CG. The ones that are blacked out in the gallery aren't done yet

Lmao, seeing majestic espeon rage is hilarious, considering the fight is easy if you get all the items beforehand. Even without all the items, I got close to beating Esix first try. Beat her easily on my second try.

That's alright, I can see how hard you've been working on this game. But is the updates tab on this site the only way to know when somethings being done? Or is there something I could follow outside of this to see any updates.

Where would be a good place to check in on any potential progress for this game? The twitter isn't being updated, so I just want to see if this is the final form of the game, or if it's still being updated. (Not that I'd be upset if it is done, this game is phenomenal. I just want to know if there'll be more art added on)

I saw the midna scene, if you're talking about the one in the bottom right cam