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allenrg13@me.com

10
Posts
A member registered Oct 12, 2025

Creator of

Recent community posts

v0.8 logic update.

(1 edit)

v0.7 corrected max size, added dynamic enemy spawn rate, optimized full screen performance. 


  • enemy player targeting logic corrected.

    Proper enemy and player collision logic (devour, segment transfer, red-object instant loss).


  • Smooth orbit camera with slower rotation speed.


  • Snake-like movement for both player and enemies.


  • Speed boost (Shift) + slowdown (S).

  • (3 edits)

    v0.6 most logic working correctly - need to adjust max size, and more enemy spawn on a timer.

    (2 edits)

    v0.5 growth scaling set to 1.2x base size. devour logic fixed so it actually transfers enemy segments to the player.  still need to fix full screen lag issue.

    (2 edits)

    v0.45  added "devour buff feature" where player is able to consume the entire enemy body and gain all of their segments if the player makes contact with enemy during the buff duration. Updated enemy logic (targeting and movement). Added a Start game screen.  

    Note: need to edit the size gain feature. and fix full screen lag ?

    (1 edit)

    v0.4 added orbit camera controls for arrow keys. better enemy logic.

    (1 edit)

    v0.3 added particle effects , made it so if you hit your tail you lose

    (2 edits)

    v0.25 logic update, touching the enemy head = game over. enemies are able to grow in size. the tail end segment of the enemy is able to be consumed.

    (3 edits)

    v0.2 update to logics added high score record, survival time duration, score counter, and segment counter and high score in game and on game over screen.

    (2 edits)

    v0.1