Great and fun to play game !!
If may suggest something add a non so secret achievement "El Daigo Parry" for whoever does 15 parrys in a row. Thanks for such a fun game.
A very enjoyable game, sometimes you just need some humour and nice graphics without worrying about hard platforming, continues, lives and finding hidden stuff.
A nice platforming with a nice and generous topping of adventure, loved the game ideal for a short and relaxing gaming session, with the add up of getting the "S" ranking if you are up for some challenge.
If reading "a lot" is not for you just turn off the cutscenes from the options menu. However I encourage you to take your time and enjoy the game fully as it was intended to be played, also the cutscenes are quite a pixel art beauty to watch, the humour may or may not be your cup of tea but I insist that you should play it with the cutscenes.
As usual an enjoyable game from Team Bugulun, your games are now a constant in my fridays des-streams, of course I'm playing the one you just released hours back, but have to say final boss from Swapwood Quest R made me go bananas for a while, at the end with chats advice was able to beat it, thank you !!
Great game !!
Here are my times in Bronze after finish in expert using Blue Hawk
Appreciate the beginner level so everybody can enjoy the game, it doesn't feel that easy to be honest so it gives you the right amount feeling of challenge.
Expert in the other hand oh man, if you are up for a challenge this for you, I played only the Bronze gp but it took me like 2 hours to finish it in expert, you probably need to make almost a perfect race while dealing with the CPU on your way (or behind).
If you get to finish all the cups in expert you have my respect !
Hi
Loved your game and actually attracted couple of people to my channel (gain 2 subs which is a lot for single stream on my channel).
An ideal game for a short gaming session and with enough replay value to go for a second run and come back from time to time to have some fun.
If you are up to for a challenge then you can try to master every level and try to ace every hole (not even sure if its possible but once you upgrade/get all the power ups seems quite possible on some levels). Speed run community may even grow up around this game.
Overall a short and very enjoyable game, with NES vibes, great art, excellent music and fun gameplay.
Hi, was the track made specifically for the game or was already made and you choose it ?
thanks to you, I try to find little/fun experience like your game every now and then.
In a world where even indie games are +20 hours of main quest and "AAA" games are all open world with dozens of abilities and side quests or the norm is online competitive, this games are just like a little oasis to sit and have some fun for people like me who grew up with NES/Arcade videogames.
Loved the game !!!
An intense action gameplay and it feels so good to do the finishing moves to the enemies and doing the "J" to the boss quite satisfying.
Tight and nice controls/movements very responsive, doesn't feel cheap when you get hit/die
An the music track just hype more the intensive gameplay I think the music is key to the overall experience because it has the right amount of intensity to go on pair with the gameplay.
Thank you I had lot of fun playing your game.
Longest combo: 245
How it went for you all ?
Man, great game but God I'm as bad as it gets, had a small and fun experience, thank you
I made it up to the "blade" level, as soon as I saw the "smiley" I knew it was GG for me (maybe will revisit it but I have no clue how to solve any figure after that).
Great game if you are up for a challenge/puzzle with some "out of the box" thinking needed.
One of those "just one more" game, nice controls, short but not that short.
My Hi-Score 406,800, whats your ?
I think this may be planned but include more music tracks.
Some feedback: when hitting enemies some signal/feedback that I'm making damage to them, the jump function is nice but maybe allow it to destroy some things like the things that give you items or the small orbs that the enemies drop on their way, when shield and shoot are to the max, give some extra points when picking up their items.
Well I ended up doing couple of things to fake this, set some values to 0 like curvature,scanlines intensity and set an empty/transparent image for the phosphor texture mask.
Still I have to restart the room before some changes apply (like the curvature) but kind of makes the trick. If there's a better way to toggle on/off the shader please let me know.
Love your pixel art, this the second asset pack I buy, mostly may use the enemies in my 2nd project (I need some enemies and my pixel art skills are near to 0), eventually I would like to do a farm sim learning project thats why I'm getting from time to time your assets, but as for now I'm working on a auto scroller game.
Jaja you got me even after the first level with the chasing guys, those little bastards are hard to avoid, an earlier check point on those screens will be nice, also found a glitch which got me back to the beginning of the level (in the screen where the exit is, you can walk all the way back to previous screen which will result in a teleport to the beginning, see screenshot).
The next level was too hard for me, but I had a good time !
Awesome shader ! I was thinking about using something alike and found yours, probably a bit overpowered for my humble game, but couldn't resist to use it. Thank you !
Sorry if doesnt look actually good in my game (I've not a "trained sight" for CRT art, or art at all, but the curvature effect is something I wanted to have)