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allen72

11
Posts
1
Following
A member registered Aug 05, 2025

Recent community posts

Outstanding entry and puzzle action:

  • Art:  creative 8-bit styling
  • Programming/Game logic: love the classic looping implementation, game play functions well, minimal bugs
  • Level design: thoughtful, puzzling, good pacing with increasing complexity and introduction of new constructs
  • Bonus: a level designer! OMG, no way!!

Well done, good collab from Purplejump and team!

I didn't get the tutorial for some reason, maybe I missed it. But, it was intuitive after a few test cycles. More than one way to progress. Cute art work, I tried to save my bugs but so many could not be saved. A lot of possibility for level design and additional mechanics. Well done on the creativity and looping concepts.

I can confirm spawning happened across the play area for me. In my first couple runs I made some noob mistakes but then had a fantastic run for a beginner, about 40ish dodges. I think you added a great jamming audio track that enhances the game play, I'd like to hear a few more jam tracks and some sense of level clearing. 

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The setting and atmosphere is relaxing and downright charming. I love this concept of a lazy day loop. I'm not sure if I understood the progression factor, but I was hoping for a "ground hog day" where I had to do all the things that were perfect in order to end the loop. It's great also that you let the player decide whether or not to repeat the day. Well done overall! Upgrade: a hint feature to know what I can interact with, maybe what Loopy is thinking.

Pretty good looping employed in your game. I cut it short once and grinded other battles out. Werewolf was great art. Love that particle sound effect, my personal fav. Ability cool down is a classic mechanic. It has some limitations in this format because this is like mortal combat style except you can't move, so the strategy is to wait it out and hope I don't die trying. Overall game atmosphere works well.

  • Looping:  Outstanding
  • Learning factor: took me a minute and I almost couldn't salvage my first run, but nudging my petrification helped
  • Levels: Very entertaining and a good challenge
  • Metrics: The addition of time for each run is a great way to measure speed runs and compete

Very good game overall. I enjoyed playing and see a lot of potential for iteration should you expand upon it or add additional level objects to interact with.

Having succeeded in stopping the rogue entity causing the time loop, the counsel has sent me here to applaud you, the code master, for giving me the time tools to complete the mission.  Mission feedback:

  • Intriguing mission with high risk - kept me on my toes
  • Scary boss battle - had to put him down
  • Great time loops - without which I'd be a goner
  • Upgrades - if only I could slow time once in awhile to avoid being hit

Thank you for the opportunity. Now I have a mission for you: https://itch.io/jam/gmtk-2025/rate/3771515

Love that mspaint action. You put a lot of time into the narrative options! Good humor. Clicky- oh brother!

Fun and adorable. I would like to have seen more adherence to a loop rationale but it was still a solid game entry.  Took me a bit to set up my machine to play though. Great art style, music and play!

Fun and adorable. I would like to have seen more adherence to a loop rationale but it was still a solid game entry.  Took me a bit to set up my machine to play though. Great art style, music and play!

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Your idea for destroying the looping pachinko machine is a good one. After awhile, I really wanted to win and I felt like I was in an endless pachinko dreamscape. I tried different tactics like shooting the balls, shooting the entry and exit points, and hiding. I wanted to jump shoot for extra power but to no avail. Hope these ideas are helpful. Nice entry.