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BertrandDev

9
Posts
2
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A member registered Dec 19, 2022 · View creator page →

Creator of

Recent community posts

I like the aesthetic of the game, and I really like the main mechanic, it is something unique that I have not seen before. I like that the main mechanic is both the attack and movement, I find that fun. My main problem is I have no idea if I'm winning or losing, and wasn't sure if there even was a win condition? If there was something indicating how well I'm doing, or how close to the end I am, I feel like that would improve the game a lot. Overall though pretty cool, and very creative.

Really like the concept, I find it very funny. I do wish there were more indicators to see if the person is a match, because at times it feels very random. If there were some clues, like something indicating that they are a smoker, I feel like it would play better. Also I was unsure how to restart after losing, so I was just refreshing the page every time I lost.

My main issue with the game is I feel like the game loop just isn't fun.  There isn't really a lose condition, I can make the swords however I want, so I didn't really feel challenged by the game.  I would understand this if the point was to make nice looking swords, but I feel like the art doesn't contribute to that. It is also pretty frustrating putting the swords together, it feels like the items don't stick when I want them to stick.  On a positive note I do like the environment for building the swords, could be improved by adding some shadows, but I do like it. And I like the silliness, but I feel like you could've made the silly items more sword-like, like stretching the ducks into a blade shape, or something like that. Also I don't really understand the point of rotating the objects, I feel like it just slows me down in making the swords. Overall, with a few fixes I think this could turn into a fun game, if you leaned more heavily in to making it about the aesthetics of the sword, or fully into the silliness.

Pretty cool. I like the little green alien creature just moving around. The main problem I faced was that I got stuck when moving the boxes, like I was pushed up against a wall. Also I would've liked it to be more noticeable when I open something and find a key, maybe like a different, bigger pop-up, since it is pretty easy to miss when I've picked something up. But overall pretty cool.

Very cool game! I really like the variety, and amount of things you can do in this, and the art style is really good. It might be because of my laptop's resolution, but some of the apps go into the edge of the screen.  At first I was going to say that answering the emails correctly is kind of hard, but after playing it a couple of times I got better at it, and I like the challenge. Overall a very well-made and polished game.

I like the art style with the low poly environment and the weather particles. I agree with Grace that the camera is too close to the player, I think it being zoomed out would help make it more clear on where to go next. The movement is really hard to control, which I get is because of the weather, but I think it could be implemented where you still have more control- I think Celeste does a really good job with this, in its levels with wind.

Really cool game! I like how certain cheeses give the player different effects, especially the blue cheese.  I just really wish I could look around with my mouse (no pun intended) instead of just with the keyboard.

Very cool concept, dropping the water balloons is pretty satisfying. The main piece of feedback I have is that the game is too easy, perhaps speeding up the characters could help?

Pretty cool game, I like the animation for the fish, and the game overall is satisfying. The one thing I'd mention is I wish the player turned side to side faster, it feels like I need to wait too long before casting a line