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aljp

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A member registered Nov 04, 2018 · View creator page →

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Like in both the Galaxy Angel mecha series and Donald Trump's White House Administration, emotions of trust, camaraderie, and silliness are the primary focus of this five- to seven-player party game. Each mech pilot player takes a turn with anticipation and some degree of courage to handle the instructions selected by the Commander leadership player and events selected by The Fate of the Universe moderator player.

Besides crossover art, the only direct allusion to mecha combat in this game is the "Capture Lost Technology" space on the game board. All other spaces on the game board refer to interactions and relationship developments between and among mecha pilots, their commander, and moderator as they play against the Fate of the Universe moderator player to capture all four or five lost technologies within a predetermined number of turns.

Consider a sample turn. Each five mecha pilot character players has an ability that can be used to help each other or get in each other's way. As more and more Fate of the Universe moderator events occurs, each player's relationship dynamics with one other shifts and changes to closer companionship or further distrust. As these relationship dimensions change, theoretically so do each player's behaviors. And then the Fate of the Universe introduces a new variable that further bonds or splits apart the players' teamwork to increasingly change the mecha pilots' bonds with one another. Or, the commander says or does something that builds trust with some players and upsets other players.

These examples illustrate the central focus on the dynamic emotions of a brigade of mecha pilots working together to beat the moderator player and the game. Given that people could play this game in any environment, such as home, online, Twitch, in public, at school, or a café, the relationship dynamics between and among pilots will differ many times that makes this game's replay-ability more and more interesting as players experience different dynamical emotion states in different settings with different players for different motivations.

Thank you for your post.