The game while fun for me, had some issues. I wasn't a fan of how the bow was automatic. I think with a WASD control layout the player could control it with the mouse. There was also no feed back for enemy damage, save for the health bar, which is nice but left me wondering if I was taking damage or was it something it. Other than that I can see what you were going for and was doing a good job trying to reach it.
Alix Krag
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I enjoy the game, especially the power ups but they feel intrusive when they stop the game in its track to make you select one. I suggest making a linear set of power ups that are applied automatically as you level up or randomize them to add more variety with replays.
Also the laser loop when going off screen which at first made me think I was being attacked. I don't know if the looping environment was intentional but I think it was an issue for me.
This game is incredible. It took me a minute but the game's gravity mechanic is both fun and fully functional. The music adds a nice level of ambience to it all. I even appreciate the obstacle warnings when they are off screen. I have nothing to add to this game honestly. Maybe a few sfx for player movement and death but thats it.
The game is great. Nice visuals, the sfx and music were a nice touch. The shield is also very useful. I say the game is a bit too difficult and if you want to balance that out, I say you can be a bit more lenient with the shield time. But one of my favorite aspects is that the game randomizes the layout with each reset.
The game looks great, especially the scrolling background, that's a nice touch. I had one issue of being stuck due to odd platform placement. It was at the tree early on. I lack the space to perform a run and jump and you can't jump again when your in free fall so I didn't thin you could just run past the tree.
Other than that I suggest adding sound effects and music to make the game more enjoyable.
I never actually played Flappy Bird myself so I'm coming at this new. Its really good. The controls a very responsive and the player weight feels fair. The added sound effects are a great way to tell how responsive the controls are to input, so that's a plus. Overall it feels like the only thing I could suggest is some background music because other than that it feels practically done.
This was fun. The warning indicators are a really nice touch. I would recommend adding a sound que to go along side them, to make sure they are understood better. My one question, is that the player seems to have a weapon but its not used at all. If the game was intended to have a shooter like mechanic then I think you could work to make that fully realized but if not, I say alter the spite so that it doesn't give the player the impression that you can attack.
This was a really fun game. The sound bites actually made me laugh because of how left field they are. The tank controls took some getting used to but after that I easily got into the swing of things. If I had one suggestion it would be the player control speed. They feel very heavy. While turning left and right is quick, going back and forth feels rather sluggish.
I had a lot of fun with this. I played game's with similar mechanics so it was easy for me to rap my head around. My only real complain was that your left at the mercy of the game's gravity when going down. I would like if you had control over how high or low you can go with the thrusters being able to push you up or down. That way you have to manage both and the player will have to be constantly engaged.
