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alika_is

15
Posts
2
Followers
A member registered Jul 14, 2025

Creator of

Recent community posts

Thank you for your patience. The issue you mentioned has been fixed!

I'm glad you like it, and I'm also glad you hate inefficient work! 

After playing the game, go out and soak up some sun in real life too!

Thank you, I'm glad you found it interesting, lol.

Thank you! I will continue to update! There is still a lot I want to do that I haven't finished yet!

Thank you for your like! Congratulations on discovering the core concept of the game. It's really not easy to find time to rest at work, boo hoo.

Hope you can enjoy the sunshine in your real life too~

What an impressive game! It took me a while to figure out how to move, but once I got the hang of it, I was able to move around quickly.

Your music and story are very interesting! I like the holes in the ground; this design fits the background well and adds variety to the game's obstacles. I'm also amazed by the different animations you created for the characters when they encounter obstacles. The character gets smaller and smaller in the holes, and he leave the room elegantly when their lives are depleted. I really like your game!

Additionally, have you considered adding a female archivist? I’m looking forward to playing the game with a female archivist again.

Players can pick up everything, even guards! I like it!

Interesting story, you guys support slime! When the slime jumps, it hits the chains on the ceiling, which is awesome. And all the music and sound effects are just right.

One problem is that when I play, the slime often can't “eat” the enemies, so they stay alive and attack. Is it because the slime is too small at that point?


Thank you for your appreciation and suggestions! Since this is my first game, and the game guide was the last thing I created, I believe there are many aspects that were not thoroughly considered, and I may have disrupted the production sequence.

Thank you for continuing to play despite this; I will continue to make improvements in this area! (I have already rated your game!)

Congratulations on reaching Day 8!  You're doing great!  From Day 7 onwards, the levels become more difficult.

Although the levels are endless, the difficulty will peak on Day 10 for the convenience of jam players.

If you like, you can play several times when you feel tired. Some testers say that playing this game exercises both the left and right brain and eliminates fatigue.

When you move the car and throw the clamp at the same time, and they are both moving in the same direction.

I tried it again and found that when they both move to the right at the same time and the car is in the right half of the screen, it is easy to throw the clamp out of the screen.

Great theme. At first, I didn't notice that the trash pile was getting higher, but then I realized that the trash was covering the building. The visuals and sound are both very appropriate.

However, I found that the claw not retracting automatically made things a bit chaotic, so I ended up just moving the car directly most of the time.

Oh, and I also encountered a bug where the claw somehow ran out of the screen.

Very interesting! I really like your double jump and the many obstacles you created that can be used with the double jump. How many levels are there?

You created two different types of enemies, which is very interesting! I like the one with the flashlight. It would be better if the characters could stay in the center of the screen even when they move, so that it is easier to see the enemies.

I love it! When I first opened it, I was afraid it was a horror game because it sounded and looked like one, so I kept my distance from the screen. But once I started playing, I couldn’t help but get closer. I played all the way to level 15 in one go before stopping because my hands were too tired.

You did an amazing job! The initial tutorial was perfect, and the gradually increasing difficulty of the later levels was just right. The patterns on the walls make them look like snake scales, and running feels like moving through a snake’s body. The obstacle sliding on the ground is genius—I love it! However, I noticed I didn’t use the Ctrl function at all; I could jump over all the obstacles. I think the game would be great with some puzzles and a mystery element (just my personal opinion), and I’m looking forward to more diverse sound effects. Wishing you a speedy recovery!

Additionally, I'm curious about how many levels there are—is it infinite? If so, how did you design it?