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A member registered Jun 10, 2018

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CLASSIC GAME community · Created a new topic Chekhov's gun?

Hey, I've been absolutely enthralled with this game for the last couple days. I think I've played around eight hours so far, including an attempt several months ago but got too frustrated to continue until I started gushing about CLASSIC GAME to a friend later and decided to just go for it and show it off.

I was wondering if Chekhov's gun applies to CLASSIC GAME, i.e. can I assume that every status, item, NPC, 'unique' interactable, etc. has a greater purpose behind it that I've yet to uncover? I noticed that at the end of my three recent runs (the most recent of which I completed 48 events, 112 DARK 12 GODS) that I had numerous items that I couldn't find a use for. For example, the charred book, the walking stick after getting it back from Zludnek (other than for the LUK bonus; I noticed one of the kids at the REFUGE will compliment the HERMIT on it if it's in possession), the thick blanket, and so on. Or other than items, the Wolf-In-Sheeps-Clothing (which, by the way, it's incredible how uncomfortable this makes me just by moving so differently from every other monster/animal in the game), walking towards the monument, becoming CURSED, being COLD/WARM, the large pentagram in the area between the North and the village with the HEALER, the NPC represented by the Beta character near the rest stop... etc.

I want to remain relatively unspoiled with regards to these things, I'm only interested in knowing whether or not I should be open to the idea of something not doing anything at all. This has been an awesome experience so far, each run has left me more excited to play the next and try out everything that the last left unanswered. Quality stuff.

Thanks.