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Alex Casillas

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A member registered May 01, 2016 · View creator page →

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(1 edit)

Major Features:

  • ✨ Missions System - 55 missions (daily/weekly/monthly) with rewards and rotation
  • 🎮 Difficulty System - Progressive unlocking (wave 100 gates), per-difficulty tracking

 Balance Changes:

  • Enemy Scaling - Wave 100: 508x → 100x (80% easier)
  • Linear Scaling - 2% → 1% per wave (smoother early game)
  • Core Upgrades - Damage/Speed costs 25 → 15 (40% cheaper)
  • Lucky Upgrades - Level 10 cost: 3,351 → 616 points (81% reduction!)
  • Attack Speed - Added auto-doubling mechanic (now scales properly)

Upgrades Balance Changes:

Critical Fixes:

  • Lucky Attack - scaling 1.40 → 1.15 (now usable!)
  • Lucky Defense - scaling 1.40 → 1.15
  • Lucky Special - scaling 1.40 → 1.15
  • Kill Points Bonus - scaling 1.20 → 1.10

Missing Features:

  • Attack Speed - Added auto-doubling (threshold=10, cap=10x) - now competitive with damage upgrades!
  • Rapid Fire Chance - cost 44 → 30 (32% cheaper)

Overpriced:

  • Multi Shot Targets - cost 103 → 60 (42% cheaper)
  • Meta Point Chance - scaling 1.50 → 1.12 (huge improvement!)
  • Boss Points Bonus - scaling 1.30 → 1.10 (now BEST economy upgrade!)

Performance:

  • 🚀 50-100x faster mission tracking (deferred saves + O(1) indexing)

Bug Fixes:

  • Mission tracking, save switching, progress saving, UI updates
  • 10+ critical bugs fixed

Stats:

  • 55 missions implemented
  • 11 upgrades rebalanced