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AlexTzanop

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A member registered Jul 26, 2021 · View creator page →

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Hey hey! That fixed that error, but some others popped up.

Whenever I try to create a new GUI element I get these errors:

1)<<Failed to update atlas settings. Atlas not found>>
2)<<NullReferenceException

UnityEditor.U2D.SpriteAtlasExtensions.GetTextureSettings (UnityEngine.U2D.SpriteAtlas spriteAtlas)
>>

Hey! So, I updated to the 15.1 beta and I'm getting the following error:
<<'GuiControl' does not implement interface member 'IQuestClickable.DefaultVerb'>>

Worked like a charm, thanks!!

Hey, there!

I'm trying to change the player character in a room,  without changing the character order in the Powerquest Editor.

I've managed to do it, by simply adding a public reference to a character in the PowerQuest script, but I can't seem to be able to move the character.

After some investigation, I've found that the m_instance value for that character is Null, even though the SetInstance function is called and it does change the m_instance to a correct value upon the character spawn. 

I'm kind of lost so any ideas/recommendations are more than welcome :)

Hi there!

I'm facing some problems with the characters' text position when entering a room.

Say I enter a new room and I start  a cutscene. Sometimes, the very first text will be in a random position and not on top of the character speaking(changing the TextPositionOverride didn't seem to do anythin).  All other texts are positioned as expected.

For example, I might have something like this:

IEnumerator OnEnterRoomAfterFade(){
    E.StartCutscene();
    yield return C.Character1.Say("blah blab blah") //this text appears in a random position
    yield return C.Character1.Say("more blah") //this is positioned correctly
    E.EndCutscene();
} 

Any ideas on what could be wrong?


I also have some secondary questions:

1) Sometimes I'd want a character to be talking in the background when entering a scene. I've noticed that if the character is off-screen, the text will appear on the edge of the screen. The problem is that when approaching the character, the text will stay in place and eventually appear as if it's floating.
Is there a built-in way to have the text stay on the edge of the screen while moving, and eventually rest on top of the character speaking when said character appears on the screen?

2)Having a character off-screen, is there a way to make their text not appear on the edge of the camera(making the text also off-screen).

Sorry for the long post, and thank you in advance!

~Alex