I really like the mechanics on this one! The environment was super fun to travel around and mess with, but at the same time wasn't frustrating to try and use. Great atmosphere and design, with a unique concept.
Alexstrazsa
Recent community posts
Pretty cool so far! My main concern is that the movement feels a bit unresponsive and laggy. It's not as fluid as classic shooting games. Also, the music when going into combat is a bit jarring. Going from classic medieval ambient music to metal is a bit rough. It works in DOOM 2016 because the entire sound track is made to flow within itself based on what you're doing. I see what you're going for, but it's a bit crude at the moment. Also, the slow-motion kills could use more consistency, or a system behind them to make them mean something besides "look at this cool kill". Maybe there is, and I just didn't notice.
That said, this is a good start, and I can't wait to see how development goes.
Excellent demo. I had some suggestions like some supplementary dialogue at the beginning of the game (like a coffee sip or an assistant fiddling with the lights), but otherwise it was very fun. Also, it'd be nice if the gun was more prominent! Right now it's a bit small on the screen, and the core game mechanic is focused on the gun, so IMO it should be well detailed and be prominent on the screen.
Can't wait for the full release!
Thanks for giving me the opportunity to try your game out. I've done a gameplay/review video here! Keep up the good work.
Hey there. I took the time to do a little video about your game. Nice work so far!