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AlexjOtway

15
Posts
A member registered Oct 23, 2025 · View creator page →

Creator of

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Simple and fun, often times felt a bit too easy and only a couple of times where I had to really think about my answer. Maybe a bigger range of items would make the game a little more challenging. Otherwise nice job.

Great concept, physics of the blocks was sometimes messy and they often didn't fit together like you'd think but the different blocks affecting the squirrel's movement gave the game some good challenge. Movement could've been smoother, sometimes got confused as to how wall jumping was supposed to work. One more thing was there was no option to restart or respawn if the tower you built could not make it to the top or if you fall off the edge. Overall fun concept good job!

Cool concept. Had a couple problems like moving forward when big but with some work would be really fun!

Very frustrating (good job). Found myself often spawning at the wrong checkpoint and the time limit is quite unforgiving. Still quite a fun game.

Really cool design and fun mechanics. Game is quite short, felt a little like a demonstration of mechanics rather than a level to a game but still had fun playing. The crosshair felt confusing when trying to shoot as the bullets didn't follow it. Loved the voiceover. Good job!

Very small but fun. Horizontal collision a little messy but still had smooth controls. Just not much to go off.

Really cool concept and fun game. Lots of very challenging jumps but still fun. Found myself stuck in the lift for a little bit but got out eventually. Overall really good!

Really fun game, the swinging mechanic works well but could feel smoother at times, sometimes found it hard to keep momentum but I guess that's part of the game's challenge. Could maybe have been clearer about how to kill each type of lizard. Great job!

Nice first person shooter with a creative mechanic for the scale theme. Enemy AI often felt clunky as did movement, but very fun game!

I got very lost so I guess you could say it did its job. Don't see how it fits the theme at all but good concept.

Nice game, sometimes found myself getting stuck on the edge of a moving platform causing me to die. Some areas felt very cluttered and hard to get the character through and I often found myself forgetting about the shrinking mechanic altogether. Nice simple concept that works well and looks nice but is often unforgiving.

Appreciate it, I maybe should have had a longer wait time between waves so the player can fix the windows and maybe catch a breath!

Thanks for the feedback! The concept I had in my head was altered a little to match with the theme but I wanted the ghosts to be only visible in the smaller version of the house so the player would be forced to switch between fixing the big house and checking the small house for ghosts but I understand what you mean with the giant ghosts idea.

Very fun game, limited movement often felt slow but got the hang of it. Some parts of the game were incredibly hard (level 3) but still very fun and introduction of new mechanics made sure it didn't get boring. Will admit I haven't beaten level 3 but I'll keep trying. Great work overall.

Interesting concept with the colour changing affecting the environment. Movement was a little clunky in terms of jumping and wall holding, jump momentum seemed to be lost if you hit a ledge and wall jumping was unpredictable. Not sure if this was just my PC or the game but the colour changes caused the whole game to freeze which disrupted the flow and caused me to fall down quite a few times. Noticed a couple small things such as sometimes not moving along with the platform you're on and the player continues to move the box even if it falls below or above them. Otherwise very creative idea and quite fun, puzzles were a good level of challenge.