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Alexis986

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A member registered Apr 03, 2023 · View creator page →

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The turrets' ability to shoot the player from off-screen is imo a bad trap design. I would advise setting a limit on the turret's firing range or adding a faint red laser indicating where they can shoot, so those traps are more fair and avoidable.

To dev: When the player's main objective has been accomplished, will the full release feature an escape sequence? (possibly travelling back to the previous layers until you reach the starting point)