Simple and brilliant, got 237 with only 3 extra coins given. "foreign" coins that I don't know conversion table for is very fun.
alexgrim
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There is a pity system, you can find it out via achievements (one of them specifically interacts with it)
Welp, yeah, tickets are not fair to each other, it's a find out what's the most profitable way to play concept. Achievements though make you interact with all of the tickets equally to beat 100%
Thank you for your kind words, glad you enjoyed it!
Hmm, ok, that's interesting, I'll try to do something with it, not sure if it's something I can solve on game maker, but I will try! Mac builds are pretty quirky.
I'll write here when it's done or I will hit a dead end.
If you bought it not via community copy, don't hesitate to refund if you'd like to (I'm not familiar with this option on itch, but if it's not available, hit me up in the dm/mail, I'll refund you somehow)
[spoilers ahead]
So, I can explain spacebar and it probably will push you in some direction. Try holding spacebar and clicking mouse (left or right button). This will activate some abilities you already have from some buildings. This can be used for some puzzles.
Don't be distracted by oval instrument, it's only purpose is changing colors (purely appearance tool)
I have this hey bug. So, I tried to go to window mode, didn't help. Also tried using different compitability mode (win8 mode, playing on win10). And I quickly ran through all the chapters using choose day option. Other chaps also have the bug. Chapter 2 - it writes heyo and nothing happens after. Chapter 3 - leaves a blank bubble and writes nothing. Chapter 4 delivers a picture, becoming blue bubble, then nothing happens. Chapter 5 - message is delivered, then nothing happens. Last chapter gives you 2 grey messages, after jumping through them to your potential message bubble it does nothing. Hope this helps somehow! The design intrigues me!
Я в восторге. Да Нил (и, конечно, все, кто с тобой работает), ты сделал нечто дявольское и непредсказуемое. Много мелочей увидел, которые добавляют по-своему общее напряжение, даже если некоторые возможно были случайные (например, что некоторые вещи лежат высоко на полках и временно приходится терять зрительный контакт с окружением, или перк на урон от дэша заставляет лететь прямо во врагов, что превращает полезную функцию в нечто требующее смелости). Дизайн звука - моё почтение, для хоррора идеальнее сделать нельзя было бы, все звуки как-будто сломаны и это полностью ломает ожидание, даже когда привыкаешь к ним. Перк на You find yourself at weird places каждый раз меня будоражил как в первый. Единственное что, пока нахожу раздражающим немного быстрый вывод из строя огнестрела, хотя это скорее на пользу сложности идёт, а сложность = +жуткость. В общем активно буду следить за проектом, спасибо! (вкинул денежки, немного, но что могу)
Thanks! The next one is gonna be a turn-based rpg. I try to save puzzle elements, visual style and the unknown world feeling, though it's more of a learn thing and not a figure out thing (figuring out is still in there, but more optional). A demo will be out in 1-2 months. After that I don't know which genre I pick, maybe puzzle adventure again.




