Well, I suggested to Deimus that he remake the game into a text adventure with a couple of black-and-white backgrounds, with weekly updates, but for some reason he keeps making an RPG with tons of animations and cool graphics, with updates every 3-4 months. Maybe he should have listened to me...
alexeyms
Creator of
Recent community posts
Once the spirit has taken over the body at 5/5 (this doesn't happen instantly, as the characters have mentioned repeatedly—it's important to understand the story in this game), its favorite hairstyle becomes permanently available—you can choose it where you usually choose clothes.
The hairstyle becomes available during the quest, when you return the body to our blonde.
The number of languages generally depends on the activity and desires of individual community members. For example, Chinese (simplified script) is expected to appear in the stable version 0.73 because one person wanted to teach the game their native language. Polish may appear in version 0.74 (based partially on human and machine translation).
The game's creator can't teach the game to all languages themselves; there's too much text, but they add translations created by the community.
There is some logic in this game so far, so Celica won't be walking around naked in public. At least until fan service finally wins over common sense.
This parameter is currently mostly seen in battles and when Celica's body is under the control of another spirit. The higher the value, the more openly the body interacts with monsters and does not hide its nakedness when alone with monsters.
No, as this would require significant investment in server infrastructure, and would also add legal issues related to recent changes in laws in some regions of the world. Therefore, the option with offline game saves is optimal. And for problematic devices, users can use data backup, for example, copying the save file to Google Drive once a month.
According to the game structure, if you have a problem understanding what to do next, you have 3 options (and you delve into the game's plot, not skip the text):
1. Go to the bartender in the tavern (hint on the plot, sometimes on hidden quests)
2. Go to the fortune teller (hint on personal quests, some of them can be hidden)
3. Go to the library. There is all the information you need to understand the mechanics of the game.
In your case, the fortune teller will most likely help you. But, for a better understanding of the logic of the game, I would recommend reading all the books in the library. There are not so many of them.
In any case, we tested the game version 0.72 with Linux Mint: it is enough to run the file with the sh extension in the terminal and the game starts (no emulators are needed). The integrated Intel HD4000 video subsystem, which is already considered old, was enough to start. More complex games require more effort, with the selection of drivers for video cards, especially if these are NVidia video cards older than the GTX 1600 and RTX 2000 series.
I tried importing old custom levels. But many of them have problems with launching or at the very end:
1. The graphical interface (number of lives, timer) is not displayed.
2. At the end of the level, the game simply freezes.
3. When importing some levels, an error message appears: "The color value cannot be greater than 255".
It is also not very convenient to manually create a file with a list of levels. Especially if errors occur during import (for example, the above problem with incorrect recognition of the level structure).