No sound yet, but will definitely be adding sound effects and background music!
Alexander VdB
Creator of
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The video isn't working for me, so I can't check. It's ok if something in your game is called Shapebreaker, but don't call the game itself Shapebreaker. A commercial game called Shapebreaker already exists and has already been released on Itch and Steam.
Best of luck with the development of your game! Game dev is so fun and exciting.
Glad you like it! Thanks for sharing.
We are currently working on a sequel to this game which tackles the feedback we received on Duel Champions 1. The sequel will have 1 class in a class pack instead of 2. Would love to know what you think about the sequel. I will let you know when it's available to play incase you want to check it out!
I totally forgot to reply to your comment but I did read it the day you posted! Thanks for the feedback. So nice to see multiple people loving the gameplay. I am still actively developing the game. Being able to 'save' a deck has been requested by some others as well, if that is what you mean. I've added it to my task list.
Oh, hadn't thought about that! Do you find it annoying to see identical copies? I personally like that I can see at a glance which card color I have the most cards of, to help me determine what I may want to build a deck with.
If the feature does not end up as the default, it sound great to add in the settings: Identical cards - Shown separate or shown stacked.
Is the reason for you suggestion that it feels weird that identical cards have different names? I could definitely imagine that it would be cooler if they had the same name.
I feel like I'm doing an exam about my own game. Only face-up cards are flipped I believe.
*Checks code*
Yeah, card can not be unflipped. Hmm, although that could be an interesting mechanic...
Thanks for the feedback! Yeah, that would be cool. It's on the roadmap to remove cards although I am not sure yet when to let players remove cards.
I hadnt planned on adding the ability to upgrade cards, but it sounds like a great idea. I envisioned players shooting loads of bullets at later levels. Being able to upgrade cards, maybe even multiple times, could be a great way to work towards that.




