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AlexAllenk3

10
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6
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A member registered Sep 05, 2020 · View creator page →

Creator of

Recent community posts

This is great, it's a really solid concept and the gameplay feels rewarding. It's a really impressive project for just 5 days of development, and it would be nice to see some QOL updates (like a menu) and more levels in the future to show off a more developed demo of the project.

looks goo

(1 edit)

Nice game. I liked the lighting and the enemies however felt like the selected control inputs could to be improved through:

Re-Setting jump's input bind to Up Arrow

or

Re-Setting Crouch's input bind to L CTRL

If you decided to do this, it would allow players to control all of the character's movement inputs on one hand instead of two.

Currently when I play, I struggle to play with two hands which I think is the design intention.

(2 edits)

Hello Victor, thanks a lot for trying my game out, I think the points you've made are definitely valid especially the point regarding motion blur. I am now fixing these issues and will be re releasing a new and improved version in a few days showing off the changes. I will reply to your comment again when the game is released and if you could find the time to play it again I would appreciate it. Either way, thanks for the feedback and I hope you enjoyed.

Decent

Very nice man, the game looks and feels good. It might be nice to get a new gameplay video linked if the project is still in development.

Thanks for trying it out hope you enjoyed.

The fonts and loading screens to this game look very professional and simplistic and the overall look of the game is very good. One problem i had with the game was the broken hitboxes of in-game characters which made the player take damage from an unknown range.

I enjoyed the texturing and overall look of this game however i felt like there should have been more options for things such as ingame sensitivity dial as the sensitivity was too high.

I also think having more of a guide to the game would have been helpful as it seemed there was no real way of knowing if you were progressing in the game.