Hi, great idea, but I tried the app directly from the Play Store and it crashes on both my entry-level devices. On Android 11 Go 32-bit it crashes when it asks me to choose right or left hand, and on the Xiaomi Mi A2 Lite 64 bit Android 10 it crashes before starting.
alex_audi
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On an integrated Intel graphics card, it can't run even if I install a 4-Hammer... I'd say it's a bit heavy for what it's supposed to do. Start simple: it needs to run at 60 fps on any machine. From there, you can slow it down if you want. Otherwise, you have no room for improvement. Graphics aren't what make a game fun. An indie must at least run on any machine. The idea seems good.
I played your Trakmania-style game. The concept is a winning one, as the original game already demonstrates. But don't forget the immediacy and rapidity of continuous testing. The tracks are often too long and monotonous. The sound is missing, which is 80% of the perception of a game. The wheels don't slip, but get stuck. The same goes for the bumper, which gets stuck on the steps of the track. These are the main things that made me abandon the game prematurely. They are the things necessary to close the loop and consider it a game and not a development test.
Hi, thanks for the feedback. The game logs into a server, and the first time you use it, the server service has to start... I need to find another solution to safeguard the apk file. However, Now you can also play the game on the Google Play Store, like Rally Game Pad, which doesn't have this restriction and is updated to the latest version. I'll make the changes you suggested as soon as I can. Thanks.
