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alevgor

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A member registered Oct 30, 2019 · View creator page →

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The shader that is responsible for swapping drawing colors is causing error for some reason. Sorry, I never had any experience working with Steam Deck, so won't be able to help with that.

It'll be on Steam for sure, the rest depends on publisher and initial game sales. 

Release is scheduled for early next year.

Я тоже был бы рад увидеть игру на всех возможных платформах, но это будет зависеть от издателя. :)

Персонально не являюсь поклонником CRT фильтров, но любой желающий может использовать внешний фильтр на подобие ShaderGlass.

Yes. Paid version of the game will have one.

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Hey GuroGuru.
There are several elements designed to create blood and gore effects. First, most of the enemies have separate image sets for low health state. Then, there are several particle type simulating blood when enemy is hit. Also hitting enemies spawn few special "blood drops" objects which on contact with a solid surface (wall / floor / ceiling) create a small permanent image of blood smudge. When enemy is killed, it creates a corresponding body object, for example, human body is used for all humanoid enemies. There are several types of body objects that can produce different effects. In general, body can randomly either play death animation from a list or explode into objects representing chunks of meat, skull and bones. After death animation is played, the body object creates permanent image of remains. The meat chunks can also create permanent images on collision with a solid surface or create a small bloody particle "explosion".
That's it in general. If you want to know the details, feel free to ask.

Since the game is  currently in development, only approximate release window is set for now. The exact release date and will be announced closer to release. 

Thanks!

The game is currently planned to be released on GOG, yes. Can't confirm release on itch yet.

На даний момент заплановано реліз на GOG, EGS.

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Thank you!

Game will be released on various platforms, but can't confirm right now if it will be on itch.

I think that as long as it's the same version, that is available for free, there's nothing against it.

Hi. Can you explain, what you mean by "assets free installer"?

Hello.

Currently I am continuing the development of Haunted Lands under a contract with a publisher who has exclusive distribution and porting rights. So, at least for now, I don't think that this is possible.

Hello.

Thank you for reaching out and for your offer. However, current situation with the game is that I am continuing its development under a contract with a publisher who has exclusive distribution and porting rights. Respectively, I must decline your offer. I wish you and your community all the best.

Второй маг есть в планах, но будут ли эти планы реализованы - пока неизвестно. 

Анимация атаки в воздухе - баг. Спасибо за то, что обратили внимание, я сам каким-то образом этого не заметил.

Замедление игры, видимо, из-за генерации новых графических ресурсов в реальном времени. Жаль, что про замедление в меню мне не сообщили раньше. В следующей версии игры постараюсь что-то с этим сделать (скорее всего в виде дополнительной настройки видео).

Спасибо за предложение.

Участвовать в чем и каким образом?

I see. Which character did you use?

Восприятие любит находить асоциации со знакомыми образами, даже там, где нет никакой связи.

Good job! 

So the time challenge was the hardest for you?

Нет, ничего похожего нету. В любом случае, спасибо за поддержку.

В Haunted Lands: Burial Grounds есть поддержка геймпада. В этой версии нет.

Thank you for the kind words, glad you like the game.

For now the whole OST is available here: https://www.newgrounds.com/audio/listen/1198036

Thank you!

Thank you!

And good luck with your goal :)

Hi! I'm glad that you liked the game. This level that you mentioned has different routes for all character classes. If you want a small hint on how to progress as Sorceress, watch a trailer video on this page. 

When you leave to the main menu and select your save file, there should be message window asking if you want to continue from the level you reached. Like here, for example: https://youtu.be/pMzSpaDM6kU

If you choose to not continue previous run, you loose all silver and artifacts that you found and will need to collect them again.

To bring everything to base you either need to get to one of two retreat points (red car) or to complete the mission.

There are two return points: one in the first level and one roughly in the middle of the mission.

Can you please clarify what do you mean by "returning to main menu deleted my save"? This is the first time I hear about save being deleted.

Thanks for the feedback. Though it is unlikely that I will work on fixes for this version, since a new one have already been released.

Thanks :)

It seems that the artifact causes problems in some specific cases. It's an easy fix, I'll publish the new version soon.

It creates exploding decoy on teleport.

That's really unfortunate. Do you by any chance use the artifact called "Jade Figurine"?

Ah, I understand. 

Yep, missing solid surface there, possibly deleted accidentally. This one is an easy fix fortunately, thanks for reporting it.

This is the second release, so it could be seen as a sequel, kind of. But it was planned to be a free version, a demo of sorts, of a bigger game with few more missions, characters etc. Though whether this bigger game will be made or not is currently unknown.

Stuck where exactly?

Okay, thanks again.

Never seen this one. Did something specific cause this?