Thank you for playing!!! We have seen that a lot; we thought of a tutorial at the start, but we didn't know how to do it. If we made an update, that would be one point to think about. Hope that you enjoyed it <3
Alellacac
Creator of
Recent community posts
Thank you for playing!!! We had a hard time trying to make some balance to the game and tried many approaches. In the end we found one that makes it feel difficult but also fair. We didn't want a game that if you are good you will win 100% of the time, so if you are unlucky you can also get destroyed :P
Thank you soooo much. We were thinking of making an update after the GameJam made some polishing and also the SFX issue that you have mentioned. I have to say that we didn't test the game with speakers, but now that you say it, we will also see to make it appealing. Hope you had a blast playing it!!! <3
I love the art and the music; they are awesome. It feels like the old movies that go to tombs and try to steal them. The only thing that was a bit frustrating is that I wasn't able to figure out what I was meant to do in the room with the eye / thing that follows you. But it was a very cool experience.
It means a lot to me to hear that you enjoyed our game that much!!!
To be honest with you, we had such a blast while making this game and we really appreciate that you can also enjoy and feel our touch while playing the game. About the bug I have to say that I didn't even consider that scenario, so if we make an update we will look after that. Thank you so much for playing our game <3
Thank you so much for the feedback! We were thinking of kind of a "tutorial" at the start, to let the players know how to play at first, but we didn't know exactly how to make it, but I understand that at first it can be a bit confusing. I really enjoy that you had fun with it and thanks for playing it ^^.
Thank you so much, I really put lots of effort into the music and SFX, I really like making music and always try to express the mood of the games/songs.
We need to say that Slay the Spire is an inspiration for me and Yagocator, and we take it as a reference to create the roguelike, so thank you for noticing!
Thank you so much for your feedback <3
PD: Catarina is the best
I also think that Jaime has a backstory as a lab experiment, I don't trust his look in the eyes.
We thought about just discarding the played pins on the roulette but we thought that it could be exploited easily (idk how but we thought about it), but maybe it would be a good idea to deactivated the roulette spin if you don't play all the pins, thanks for the feedback <3

