Starting to stack up a bit, but any plans on creating a switch statement node for variables?
A member registered Feb 29, 2020
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Dialogue Designer comments · Replied to Aledend in Dialogue Designer comments
Dialogue Designer comments · Posted in Dialogue Designer comments
Hi, Matt! Love the tool so far. I got some feedback and ideas that could be cool.
I agree with the post before me regarding translators. Would love to be able to mark a language as "Default" or "Reference" and have a secondary window pop up next to the text window showing the reference language if some other language is being edited.
It would also be nice to be able to embed keywords like "Characters" in the text like [Characters=Interacted Character] and have them highlighted in a separate "parsed" window (so you know you've written it correctly). If that were to be implemented, being able to add custom categories with keywords like "Items" or "Locations" would also be a great plus!