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Alec M.

16
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2
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12
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A member registered Mar 05, 2025 · View creator page →

Creator of

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I absolutely was not expecting a Punch Out inspired game! The art is so delightful, and the gameplay feels really smooth! I wasn't sure about the spin to win theme apart from the description, but I can see it with how the character does a spinning punch in the game! It's such a clever, wonderfully stylised little game!

39?? That's dedication!! Haha great work! It makes me super happy that you enjoyed it to have played it so much.

It definitely would've been really cool to have had time to add difficulty progression, but I'm proud of what we did have especially considering this is my first personal project. I would definitely love to come back to it some day and implement some sort of progression and even more ways to play! Thank you so much for your feedback!

Immediately jumping into this game, the graphics are really beautiful and I absolutely love the gameplay and the upgrade selection there is right now! The depth perception between the player and the collectables was a bit of a struggle at first, but it doesn't become a problem later when you can suck up the collectables with the upgrade. I absolutely love Katamari Damacy which I assume it was inspired by and this was a lovely take on it! This game was really fun and satisfying, amazing work!!

I was a little confused at first but then I reeeally got hooked once I understood it. I feel like a kid playing CoolMathsGames during class again, and I mean that in the best way possible. The gameplay loop of collecting the ores, seeing them shoot up the tunnel, and then upgrading your drill to go further and further is just so satisfying. The abilities add a whole new level of skill and strategy with trying to use them at the right times and there are just so many cool ideas. Did you seriously make this on your own?

It's a shame there isn't too much to do with your money after you get all the upgrades, it would be fun if there was just no limit and you could become absolutely overpowered haha. Then it would be really hard to stop playing.

I reached day 23 before I had nothing else to do with my money and went to try and get as deep as I could, but it can take a proper few minutes to get back down to the level with lava, but I burned and then just gave up after that.

The game is already fun and satisfying enough, but some sound design could go a long way. Even more abilities, and maybe upgrades to the abilities could help extend the game even more too.

I'm glad that you found and rated my game so that I could discover this one!

Again, five hours?! This is so much fun, it being a physics-based game too it cracked me up so many times while flinging myself everywhere haha. It's simple but genuinely engaging!

Thank you so much, and I really appreciate the feedback!! It helps me visualise what an expanded version of this game could look like, which seems like it could be super fun to make! I'm so glad you liked it!

That's probably the nicest thing you could've said, thank you so much!! This has been the first proper game I've worked on and finished as a personal project, so I'm really happy to have been able to work on a game that people like. I would definitely love to expand it one of these days and seeing comments like yours is super inspirational!

Haha this game is definitely something else! I love the style of it, with the sprites and music and everything, it's such a retro vibe! And it's generally very silly. Good work!

I wasn't expecting a mix-and-match music making kind of game, that's really cool! And the visuals are very solid! I'm only just confused about the objectives, but this game has got flair and I like it!

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I'm not sure if I really understand what's going on in this game, but I really like the visuals, and the feedback of spinning the wheel, getting a character and placing the character onto one of the spaces. It does seem pretty much just luck based all the way. But if there were some explanations and a bit more to the game it could be pretty cool to play! It's quite impressive for a first game!!

I thought this was really impressive for a first project! I think the assets and the background look quite nice! I was having quite a bit of fun after realising you can double jump to maintain a streak and get more points, though I feel like it took away from the spinning the wheel mechanic since I was just too focused on maintaining the jumping streak. But I love the randomness of the wheel and the vast number of modifiers that can affect you haha. I think you've done a pretty nice job!!

I can see the vision and how fun this could be! All your assets are quite impressive within the short timespan! Skinning the potato was so satisfying. I was sadly a bit stuck on the slicing potatoes part, even after seeing the solution in the comments and trying again, I couldn't do it. This is a great effort though!

I reallyyy love how this looks, for ages I was thinking "this would be cool if it was two players" before realising it IS two players with the arrow keys haha. I honestly might have to come back to it with someone. I already love the cinematic setup at the beginning and the arena is quite nice, the only thing it really lacks is some hurt feedback and that kind of stuff. You've got something good here!

At first I was a bit confused as there was instructions for the controls in the description but no proper tutorial, and I even thought the spinner was the enemy at first! But once I realised you had to take out the purple things it was quite fun!! The controls and movement felt really intuitive and it was pretty fun trying to master it.

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This is such a clever idea that I could never have thought of!! It's honestly quite challenging and trippy trying to move everything but I'm sure once you master it, it would be such a fun game. It's so interesting that you can move both the aliens and the enemies! I also really love the sprites for the characters. Overall amazing job!

Oh man I finally played it! This is just so awesome, the graphics are so well-done and there are so many cool enemies and mechanics that do different things! Every part of it was just so satisfying. Amazing work with this one!