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Aldor1601

13
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A member registered Jan 27, 2025 · View creator page →

Creator of

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Thanks for the feedback, we had terrible time management, and we left the ui and art side with place holders. There was so much we wanted to communicate to the player, and it was a little hard to leave it like that. 

We will definitely work on our art skills or how to direct an artist for the game, and learn how to use the canvs better. thanks for playing it and caring enough to leave a message .

It's such a nice game, with so many cool mechanics, i love the powers and how the enemies move and are animated, it looks so professional. Also having that variety of powers is so fun, my favorite is the dash, it looks and feels amazing. 
It was a little hard to manage to hit the enemies some times, maybe the range of attack was a little small, and i felt that the anime girls clashed with the rest of the design.

Thanks so much for the nice comment, we tried making another top down game since its what we are used to. We spent our time since the last game learning more coding and enemy behavior. But we noticed we lacked a lot in the visual department. Si thanks for appreciating the enemies it took a lot of work. Also i did the sprites with the different shape of sprites in unity. I think we needed to communicate more info to the player, we will work on that.

Sorry i think boring was a bit much, i think i was recovering from the lack of sleep. I felt that may jumps from side to side were really similar every time, and i couldn't jump that much in the wall, like a same wall wall jump, although it let me go up a little. I just felt that i didn't have that much control over how to move, just the option to choose when to jump.
Also i think this game would benefit from a vertical screen, to see more up and be able to react to things more easily. 
The art was lovely, It really made me think of climbing a mountain, my art development skills are really bad so I'm always amazed with what people can do with it.

I liked the visuals of the game, And i think the concept is really fun. I dont think it followed the theme that much, and the movement is a little boring,

Reall cool to make different mini games for a game jam, loved the wario ware concept, really fun.

WOOO Finished the game, i liked it a lot. having to time my jumps to the beats was really fun and i liked the levels. Also the jumping felt really good, that's always nice to see. The art was simple but it was super charming, loved the Enemy design, scary and fun at the same time.  I felt really challenged in a good way at the end. althoug i was confused for a bit, because it wasn't very clear that i had to jump or duck at the end.

Awesome short game, like I'm recommending it to people to try, its real fun.



I really loved the visuals and graphics, it's a really cool vibe. I think its a little easy, but could be a section on a educational game for kids for subtraction.
also i think i got tired when i had to go down from 72 to 0 in, it was a little to long for me.

Gracias hermano, significa mucho que lo juegues. Ame que pusiste tu orden de areas, por que si queria que cada quien escoga su orden preferido. Tambien buen video che jajjaa

Woooo thanks the comment. Thanks for the praise on the idea and programming, feel really nice for people to notice. We worked hard on the enemy controller. And for the graphics, I will be learning how to use sprites and animations properly. Its nice to hear your feedback.

Thanks so much, feels really nice to see people play the game.

Thanks so much for the comment, I'm glad you liked it. Yeah i couldn't communicate properly so many things. I dont know how to do UI stuff that well so most time went to develop the enemies. I will learn to make quick UI stuff for the next jam. I'm happy you finished it, means a lot.

Thanks so much, i really appreciate the comments and I'm happy you like the sections. I noticed lat in development that the punch was left really weak and risky, so its better to just dodge, maybe could have replace it with dash and make it more bullet hell like. It was nice to see how things change during the process.