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Aldine KSP

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lol theres so many different paths you can go down. Picking the brainrot one is either really good or really bad. Thanks for playing!

Awesome intro and cutscene. the game itself was hard to play. Visually the game is great. Would have loved the ability to move around.

Unfortunately, the game didnt work for me in browser. I loaded in and the unity logo loading screen snapped to about 90% done loading and it never loaded. The art on this game looks great based on the thumbnail.

Pretty fun! great 3d aspect to it. the dodges were quite satisfying. I was unsure if the items were entirely passive specifically the stamina one. I like the scoring system and how when you dodged the pop up text came in. cool map and scoring system. also the animation of turning around and closing the door was smooth. Only issue for me was the mouse sensitivity. 

Fun little game. it does have a fun night mode but i wouldn't describe the game as slick even though I liked it. 

I see it was made for the 2026 Saskatoon Game Jam and was done in 48 hours. thats impressive and its fun but I dont think its super themed.

Really interesting and unique controls. good dexterity and puzzle like game. my only issue/request is a minimap or an arrow or flag systems that tells you were to go. A zoom out could also work. I explored a lot but it felt someone unguided or aimless. The core gameplay is great, the prompting if improved, makes this game awesome.

Really fantastic art and animations on the game. The gameplay difficulty really ramps up insanely fast. The gameplay loop is a little basic but fun. 

Genuinely interesting concept. I think the instruction minimalism was a cool aesthetic but it limited my understanding of the game. I learned how the game was to be played by doing. the first time you use the shift it was awesome. Great originality and a good brain teaser.   

I like these game much more than a lot of other games this jam. the music was chill but let you vibe out. My only issue was with the control scheme. using  wasd but w and s are for up and down and railgrinding while space bar is jump, it broke my mind for a bit. It was unintuative to need to repress w to railgrind again. but barring that, the game was really fun and interesting. the clunky controls honestly added to it because it was such a brain teaser to press the right buttons rather than a control scheme most people would expect. 

The game was maybe a little too slick. I found it difficult to move anywhere. There was no intro or instructions to tell you how to play.  I was a little surprised to drop right into the game without any preface. On the good side, the game had a good looking map and working hitboxes with the cops. I like the shop concept a lot. 

I like the game, especially the protagonist's design. the mini games were fun, I think the instructions could have been a little more clean on what to do to play. Also it seemed like the games resolution was right for HTML. the parts of the screen where I think slickness and money would be were cutoff.

Not bad. The intro was good and I really like the main characters design. the game itself is a few mini games that were fun. My biggest issue is that it seemed like the whole game did not fit on the screen or it was unfinished. the amount of money and slickness I had was unable to be seen. I like the concept but being unable to see those metrics prevents any sort of progression.