πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

Jan Marcano

13
Posts
93
Followers
35
Following
A member registered 3 years ago · View creator page β†’

Games

Recent community posts

10/10 me gritaron comunista.

PensΓ© que me iban a seguir gritando cada vez que cruzara, pero solo me gritaron una vez :(

No puedo evitar sentir que hay un significado oculto con el posicionamiento de la balanza.

Felix <3

This is awesome! It stands out as a game of it's own rather than a Flappy Clone.

The graphics and concept were awesome. Good job~!

Hello! Thanks for the encouragement :) I'm glad you had fun with the game.

The game is (sadly) on a hiatus, but I'll do my best to resume development an soon as possible.

Good luck with your game development learning.

Thank you! More will come eventually :)

This looks nice! Hoping to see more.

I see you made it in Godot Engine, how did you get it to work embedded in itch.io? What version did you use?

Sent mail and updated info on the game page :) thanks!

Hi! I just checked and the 64bit Mac version is indeed a dot app. Itch.io downloads can sometimes get funky, try downloading it again! If the controller still doesn't work there, let me know. I can try building the game with a different version of the engine to see if it helps.

Do you have an older VGA internal card? It doesn't work on older pcs for that reason.

If that's not the case, let me know!

Hey! I don't have any OSX machines to test it, so I can't really tell :( it should work without any extra configuration. Sorry!

Older integrated video cards are not supported by the engine, this may be the reason. OpenGL 2.1 is required and even then some old VGA cards that do support 2.1 still crash.

Sorry, can't really do anything about it! :( Maybe try in another OS or machine if possible?

Hi! Do you have an integrated graphics card by any chance?

Hey! Thanks for reaching out :)

No word yet on platforms, we'll decide on that once the game is ready.

For this version we didn't have a musician (the music was actually procedurally generated) so on the music department we should be better now. We're still on the creative rework to pry away from Kokosac's IP, but the combat has significantly been changed as well. Dodges and parries are being considered, but nothing final yet.