Hey! This was made in the early days of scripting in Construct. Since then they've released an update forcing scripts to run as modules. You can either try opening the project in an older version of C3 (r250 or lower) to be able to run in classic mode or upgrade it following this guide: https://www.construct.net/en/tutorials/upgrading-projects-classic-2652
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Wow, thanks for playing the game so extensively! We made this game in a weekend for a game jam, so there was some art that we made but did not manage to add into the game. Sorry for the misleading screenshots!
I'm currently unavailable for work, sorry :/ You should check out the Construct Community Discord, there's an #offers channel where you can find a lot of talented people who would be interested in a paid opportunity such as this. I'm on the server as @aecanales, ping me over there if you need anything else! https://discord.gg/k6uadxunvd
There's two main bottle necks here:
- I made this before the scripting update for Construct 3, so everything is handled via events and tons of objects. Rewriting the whole thing via scripting would probably give it a performance boost and make the codebase much cleaner.
I made this as a little side project for fun, but if I ever do come back to it to add features and improve perfomance it'll be to release it as a paid template.
Thank you so much for taking the time to write such a detailed comment :D Animal Crossing was definitely an inspiration but we hadn't thought of multiplayer, thanks for the idea. We're pretty proud of what we did and definitely plan to continue expanding it, would love to collaborate with you someday if the opportunity arises!
Wow, thank you so much for the detailed feedback! We spent so much time testing with unlimited money that we didn't realize the game was so grindy, so we'll definitely work on that. All of your ideas are great, so we'll definitely take them in account for future updates to make the game as fun as possible. Thanks for playing!
PS: the customers getting stuck is a bug that came up in the last hour of the jam so we didn't manage to fix it :p
After selecting some food the animation is meant to play, but we didn't have time to do individual animations (a coffee pouring animation for example) so we just play random animations in that case.
To unlock more food you have to buy the fridge or the bakery! Once you have that people will ask more variety.
Thanks for playing!
Finally got around to playing it! Was really fun. The 360 view and slick futuristic UI helped a lot with the immersion in the world. TBH I didn't manage to understand the breaker puzzle, the first light was clear enough but I couldn't get the second combination and had to look it up. I love the interaction icons but I would consider having it stand out a bit more by animating it, maybe the same scan line effect as for the portraits? Balance between exploration and dialogue was great so the overall pacing worked really well. Looking forward to more if you decide to continue it!
Played for a while, had lots of fun! The art style has a really strong pallete, I'd maybe just swap the font for a more pixel looking one. The jump feels a bit weak, but the wall jumping is lots of fun. I like the effect of going back to the start of the level when you die, but it feels slow and frustrating when you've advanced a lot.
To create other cars, you'll have to add them to the project as a Tiled Background and then include them in the WorldObject family. To create an object it's as simple as creating it, setting a strip_id (indicating on which strip of the track it'll be created) and setting the relative_x (-1 represents the left edge of the track while +1 represents the right edge). The (x, y) position you create it a doesn't matter. For example, with a tree:
To make cars move, you can add to strip_iid. Another example with trees:
It's not smooth, but it's the simplest solution. The only problem is that you can run into a rendering glitch if you drive into the tree. A quick fix would be to change the following function in [M] Rendering: