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AlanOixDeCoco

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A member registered Dec 10, 2019 · View creator page →

Creator of

Recent community posts

It is an interesting concept, I like that you have to explore the different options to know if they arte a good or bad addition. Also nice artwork!

Thank you for playing and for your feedback! You definitely pointed out the biggest needs of my entry and I am willing to improve these after the rating period ends! I hope you'll try it again when the update releases!

yes thats my biggest issue with this game, I will certainly create more after the rating period!

The concept is interesting, I understood the mecanics instantly which makes the game very clear but still challenging with the clever levels you created. Nice work!

It is an interesting idea and I really liked playing it, the controller also feels great and allowed me to forget about it while being fully focus on using the rope. gg!

I love the concept, I had a really good time playing the game!

Its funny that we ended up with the same core idea but with a complete different interpretation, I love yours a lot, I like how you chose to carry the clone part!

The artwork is insanely good nice work!

Interesting idea and I love the pixel art!

I'm glad the recent additions made the game more understandable! Thank you for your feedback!

Yep I am working on the levels now, since I'm alone I wanted to get it as soon as the gameplay is ok-ish, so even if there is an issue with itch, at least it will work. I am planning on creating tutorial levels as well because I kinda figured out it is a bit tricky at first ^^'

Bonjour, merci pour ton retour !

L'idée dans le menu est d'expérimenter le contrôleur, quand tu te sens prêt à explorer le niveau tu peux ainsi exploiter tes compétences.

Dans le menu tu trouveras des checkpoints également pour assimiler ce concept 😉

https://alanoixdecocow.itch.io/unbreakable

And we are ... Done!

Apart from the narrative side of the project, we did a lot from what we initially planned.

I'll post the game asap, a Windows build and hopefully a WebGL one to be played in the browser!

Good luck everybody!

Done with the player physics, tomorrow I'll focus on game events to build the actual level :)

Messing around with Unity's LineRenderer, implemented basic inputs & material to display the state of the physical interactions of the line.

Aiming to add force support before sleep today ;)

At this point the game is more like a proof of concept, if you like/unlike a feature in the gameplay, the controller, feel free to inspire yourself or provide some feedback 😉

Yes I noticed that 😖, the windows version is working though, I'll try my best to get it working this evening.

(1 edit)

Hey Ethan! I'm looking forward on participating this gamejam and I really like your compositions! Are you still available to work in a team? If so just reply or send me a message on Discord 😉 (AlanOixDeCoco#2080)