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alanlooking

32
Posts
1
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3
Following
A member registered Aug 14, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for taking the time to check out my game! I really appreciate it!

Good try. Well done!

I’m blown away by how wonderful this game is!

I really loved the gameplay and the art style.

The music, sound effects, and color palette are a delight in themselves!

A very underrated game! A real hidden gem!

It was a lot of fun. I had a good laugh at the way the little guys get knocked out, hahaha.

I really enjoyed it!

I’d especially like to highlight the art, music, and gameplay.

Your title design looks a lot like the title design for the "Totally Spies!" cartoon, hahaha. Nice bro

I really loved the art style! It’s super cool—truly adorable!

The game's atmosphere is on another level!

I didn't quite catch how you incorporated the constraint, though.

But you did a great job regardless!

Really intense music!

An interesting concept. It shares some similarities with *Vampire Survivors* and *Brotato*.

It was fun!

It made me dizzy because of the high sensitivity, hahaha.

Cool idea with the multiple endings.

Keep it up, buddy!!

Cool music. Though I never quite grasped the game's objective. Or rather, I understood it, but is the goal really just to fill the cans with paint?

I liked the color-mixing idea.

Also, I’d like to know—if possible—how you incorporated the limitation.

It took me a moment to figure out the controls, but I got the hang of it eventually.

I absolutely love the art and the concept. And the music, too. It’s just fantastic!

Cool concept. It's really fun! Though I think I started getting a bit dizzy after playing for a couple of minutes, hahaha.

Great job! Keep it up!

I enjoyed it. Thank you for such an experience and such detailed attention to detail and history.

5 broken hearts out of 5

It's genuinely fun to play.

You nailed the limitations.

Keep it up!

I’ll keep your comments in mind for the future. Thanks a lot for your time!

The jump sound did turn out a bit unpleasant, admittedly.

But the controls were designed that way on purpose: I was trying to replicate the momentum found in *Super Meat Boy*.

And I agree about the hitboxes, too.

Hahaha, I guess I went a bit overboard trying to replicate the movement from *Super Meat Boy*. Thanks for taking the time! I tried to create a short and engaging story.

Thank you so much, dear friend, for taking the time to play. Best of luck with all your endeavors! :)

Got it, thanks for the explanation. All the best!

Got it, thanks for the explanation. All the best!

Oh, wow. I see. Thanks a lot for the explanation.

Am I missing something, or are the controls actually not working?

P.S. The visuals and music are amazing. I'm waiting for a fix so I can keep playing.

Thanks, man. I tried to make the movement like *Super Meat Boy*'s. Guess it didn't turn out that well.

Thank you for such flattering feedback. I really appreciate it. Were you actually able to delve into and understand the story?

A cute, miniature game. Awesome!

I liked the visual style; the colors aren't painfully bright. On the contrary, you chose a great color palette.

The idea of losing control as the conveyor belt speeds up is cool.

You really nailed it :)

That’s really cool.

I see someone decided to interpret the "Get out of hand" constraint a bit too literally.

I liked your game! I enjoyed the visuals and the smooth gameplay.

On the downside, I’d have to say I didn't quite figure out how to actually win the game. :)

Cool concept. It’s addictive. And the visuals are pretty good, too, my friend.

Though I didn't quite catch the exact moment things "spin out of control." Does it mean the "hands" start doing everything for the player? Or does the whole situation just spiral out of control?

Interesting stuff.

You're a star! Really cool concept, art, and idea! Keep up the great work!

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I liked the visual style, but I’d dial back the blur a bit—it makes it hard to read.

The idea of things spiraling out of control is great.

However, there is one question that I feel hasn't been fully fleshed out: why does the main character (the player) become obsessed with food and lose control?

Don't stop believing in yourself, my friend! Everything will work out for you!

Fixed bugs

Thanks a lot, bro! I intentionally tried to make the controls feel like *Super Meat Boy*, because otherwise the game would have been too easy. I also tried to include a cool plot twist at the end, but a bug in the first level ruined everything...

Thanks a lot, friend. Very accurate.

We can't fix bugs during the evaluation phase anymore, right?

The best game of the best ever