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Alacritical

5
Posts
A member registered Feb 03, 2021

Recent community posts

I think the fact that you already implemented the expression changes is impressive in its own right, and I would imagine that you'd only become more proficient in and capable of handling more complex processes like Live 2D as you develop more games. We all have to build up to somewhere, eh?

There's no need to apologize at all, as you definitely didn't ramble! Your enthusiasm for what you're doing really is quite heartwarming. Thank you for the kind words, as well! I definitely have several game ideas drifting around in my head, but I just need to get off my lazy butt and get to work! (Or maybe not, since I would still be sitting down while I work... the phrase is a bit ill-fitting for this particular scenario, but you get my point, haha.)

It's lightheartedly funny how this series of messages has generally consisted of us taking turns thanking the other person, I must admit. I won't contribute to it much more, I promise, as I fear I may be creating some sort of infinite gratitude time loop, but I would like to thank you for these brief interactions, as a whole. I already knew you were a good game developer before, but now I know that you're a good, kind person, as well. My apologies if that was awkward or anything of that sort; I just sort of thought you deserved to know that. I'll leave it here on my end, as I already feel like I've been rambling myself; keep doing what you're doing and making great games!

Of course! I'm always glad to support any game developer I find who clearly is passionate about what they're making and creates good games, and you certainly fit that bill!

I see! My mistake about the art. I can certainly relate, as I'm much more of an author than an artist, myself. Regardless, though, the sprites and general artwork looked lovely, and the adjustments you made to the sprites fit the game very well.

Yeah, the expressions and how they changed as the text progressed really stood out to me! I'm kind of just used to characters in visual novels only having one expression per dialogue box, so seeing Castoria's often change as the text advanced definitely impressed me.

I'm really looking forward to seeing how the Castoriaverse (for that is what I have dubbed it) develops! Personally, I would be glad to support you on Patreon without any consideration of patron-exclusive content or anything, but I definitely get the reason why it's included. I'm certainly glad to provide whatever support I can--and while I'm on the subject of thanks, thank you, as well, for the in-depth response! As someone who has aspirations of creating my own video games in the future, seeing you describe your creative process in regards to making the game was enriching, and I wholeheartedly appreciate it. Your passion for what you do is apparent, and that's awesome! Keep up the great work; I know there'll be more in the future!

I'm really glad that I found this game through Manly's playthrough of it (like so many others here, evidently, haha), because I really enjoyed pretty much every aspect of it! I think the game's presentation was, in all honesty, close to perfection. Your graphical style was really well-done; Castoria and Castor are drawn beautifully, and I also love how their expressions change as the text progresses. Castoria's voice actress fit the role perfectly, and while I haven't heard Castor's voice actor yet, I'm sure he did, as well. I found the game's writing and theming to be quite fascinating; personally, I think the subtle commentary on Castoria's free will (or lack thereof) in regards to love and being a visual novel character come to life was really neat. Overall, this seems like a great game, and I can't wait to play it! It's well-deserving of my $2 at the very least, and if you have a Patreon, I would most definitely be willing to support you. Keep up the great work!

I'm a sucker for a good text adventure game, and this game is one of the better ones I've played in a while. I appreciate that this game is largely dark in tone, unlike many of the entries to the HQ Residential House Jam. Though it has that signature text adventure game snark and wit that I love (it's always fun typing in as many expletives as you can think of to see what the game has to say), it's still largely a serious affair, which I think works wonderfully. The narration was descriptive and helped create a vivid, fleshed-out idea of the setting in my head. Though there were some parts that I, admittedly, struggled with, that was much more due to my lack of skill than anything else, as I don't think the game was particularly hard (I think I got the best ending my first try, so yay me!) Overall, this is a great game, and I enjoyed it very much!

I would imagine that all or most of these things will get added in pretty soon. I know that you can find Senpai on  Kawai Sprite's YouTube channel. I think that they also plan on reincorporating Lemon Demon's original Halloween song back into the game sometime in the future. All in due time, my friend