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Alabaster Goldfish

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A member registered Aug 03, 2021 · View creator page →

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That is a HOT bgm, gameplay really tight too!

Really cool idea  and funny concept, fun animations! I wish there was a turn counter that went up each time you played an arrow, and probably some other assorted little complaints outside the scope of a jam. Really cool

same here haha

Thanks! it's actually you that's fighting you ;)

no biggie, started a new run being careful of that and beat it! really fun

Cool idea, definitely tabletop and very clean and polished visually! The background responding to mouse position is a nice touch, although I found a freeze where if gift is triggered when there are no open spaces the game can't progress any further.

Oh, thanks for the detailed comment, I'm really happy you liked it and got it!

I feel that, good job getting it in on time!

Thanks! Yeah the idea was that you might have to go back to the start of the level once you were aware of what you'd need your inputs in previous levels to also be able to do. Thanks for trying it!

fun interpretation of loop, pretty tough to control but I got two aliens in one big loop and that's cool

Still somewhat playable imagining the rope, and the physics are nice! Cool stuff

that's chill (if you die the main menu doesn't seem to work anymore so you have to restart the game to play again)

yep that's duck hunt alright

Very polished and cool! I had to google how to use a rotary phone and it was frustrating if I messed up inputting the first digit to reset it by throwing in 5 more random ones to try again, but I suppose that's part of the fun and just how rotary phones work in the first place!

Sick! It matters that the start of each loop is the rightmost node it seems like, so it'd be nice if that was labeled somehow, but once i figured out that it won't accept a rotated solution it was pretty fun.

Got the same solution for the last puzzle! I had a feeling it wasn't intended too  lol

Cool! The mechanics are pretty interestng and i was sad to run out of puzzles.

If you play this, there's a bug sometimes when you get to 02a-Like Sand - if you don't slide down the slope without doing anything, just close and reopen the game and it'll fix it. Didn't catch it until after submissions closed... -_-;

Thanks, glad to hear you enjoyed it! And good to hear those issues are dealt with :)

Hi, just wanted to let you know I just uplodoaded a 0.00.3 version that should fix that issue. Thanks for letting me know!

OH, you hit move on childhood guardian, and then it didn't let you back out... got it. Reproduced that one. It should fizzle the movement there, not sure why it doesn't, but even that would look confusing so I'll think about that a bit.

Hi!
For the first comment, it asks you to move both yourself AND childhood guardian, so you can move yourself first, then move childhood guardian. I can maybe work on the script so that it's less confusing, or highlight that both of them can be moved in any order.

As for the hunting eagle being unresponsive, can you describe more about how that happened? I'm not sure how to debug that because I haven't reproduced the issue, but I'm also not sure how to ask for more information... the tutorial is a bunch of ux forcing code on top of systems that are set up for multiplayer, so there's a couple layers of things happening once a sequence starts and I'm actually certain this tutorial layer of code on top isn't perfect. I'll do some digging on my side but if you remember anything weird or off-script you did that might have caused it to get locked, please let me know. 

Thanks for giving it a chance!

oh this looks nice, I'll definitely use it in something!

Oh, not right now but thanks! Honestly hard to say when I'll actually ever have money for it. Fingers crossed