It’s been a long time since I’ve touched this game, so I might be wrong (and I will be unable to check for a few days), but it is possible I made bills increase ever so slightly every day, it seems like a weird limitation past me would put in. That being said, if you’ve bought any camera or lighting upgrades, or are making use of the auto feeder or jiggler, they would for sure increase your bills, but they should more than make up for it in what they give in entertainment value.
akuraisnight
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The subject's sprite is really difficult and time-consuming to edit due to its size, but I would like to update it eventually if I could find the time and muster the energy lol! The game engine is also starting to get finicky due to her size so I might need to split her up into multiple separate sprites which would be difficult to work with, so who knows.......
tl;dr: Don't get your hopes up, sorry ^-^;
Very strange, thanks for letting me know! I think I know what the problem is, but I won’t be able to get to it for a while. That’s a bummer. (I suspect it has something to do with RPG Maker’s auto-purging of files that aren’t used when you deploy a project. I imagine this “windowFrame.png” is called in in a way that doesn’t trigger the sensor for it.)
It will tell you in the info book by the upgrades station!
But here:
Enhanced Metabolism: Increases the subject's stomach capacity by 10.
Digestive Efficiency: Increases the rate the subject's stomach empties by 10 per tick.
Flavor Booster: Increases calorie gain from Flavor events by 25%.
Calorie Bomb: Increases calorie intake from all non-flavor sources by 5%.
Yes, however the auto feeder MAY prove to be less efficient. Even though it does double the amount of total flavor points the food provides, the auto feeder only dispenses a certain amount of flavor every 5 seconds according to the feeder level (level 1 dispenses 1 flavor every 5 seconds, level 2 dispenses 2 flavor every 5 seconds, etc).
However, flavor that is stored in the feeder stays in the feeder day-by-day until the feeder dispenses it. Unless your feeder level is very high, I recommend just hand feeding her low-fullness foods whenever a flavor event begins, because that would be much more flavor-dense, and the amount of calories provided by the flavor points could very quickly outpace the calories provided by the feeder, provided you have a point or two in ‘Flavor Booster’.
How it works is that each flavor point is 1 calorie that is added to the subjects weight every 5 seconds, multiplied by the number of ‘Flavor Boost’ Fat Point upgrades you have. Flavor points add up each time the subject eats, and then are reset to 0 when a new day starts.
So if you feed her 100 Gummies- worth 400 Sweet points in total- with only 1 ‘Flavor Boost’ upgrade, that’s a flat 800 calories every 5 seconds until the end of the event, enough to passively gain just over 16 lbs on a long day on realistic difficulty.
Okay, I’m going to write up some spoilers for this guy so read at your own discretion:
The way that ‘???’ works is that for every coin you spend on it, the food is worth that many calories divided by 10 with the added bonus that it doesn’t effect the subject’s fullness. This was SUPPOSED to work for the late game when you have more money than you know what to do with, but as it stands it’s actually really underwhelming and I apologize. In the next update, I already have it programmed that the calorie amount is no longer divided by 10, so you could look forward to that, along with many other secrets.
I believe you paid a tip for the demo, and not for the actual release. This means that itch.io will not have your payment for the full release saved and you will have to pay again when the paid version returns. Message me if you haven't already (see my latest development logs) and I will issue a refund for your tip so you could pay for the full version when it’s released.

