Ah, the horror of parkour.
This game was really nice though, the level design was great, and you did an excellent of job of using the lighting for sign-posting.
Good game! A unique idea for the jam and the premise and aesthetic were cool. The game mechanics were also unique and enjoyable too. I quite liked the artistic direction and the models for the characters.
The soundtrack did a good job of emphasising the intensity of the setting.
I know others have already pointed it out, but I'd say the main issues I found with the game were the avoidance and pathing for the characters getting stuck, and also the difficulty, given the length of time the potion takes to make, either a passive healing system, or maybe a health item drop would have balanced it out a bit.
But all in all, a nice and fun game, great work!
Thanks for playing! And thanks for the feedback, I'll take it on board. :)
As for the ending, the 'bad' ending is the ending. I couldn't settle on a ending where the player survived that I was actually happy with so I decided to make it a death is inevitable type game, I should have made that more clear with a different end screen.