Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AKS Games

8
Posts
2
Followers
A member registered Apr 11, 2022 · View creator page →

Creator of

Recent community posts

Ah, the horror of parkour.

This game was really nice though, the level design was great, and you did an excellent of job of using the lighting for sign-posting. 

Good game! A unique idea for the jam and the premise and aesthetic were cool. The game mechanics were also unique and enjoyable too. I quite liked the artistic direction and the models for the characters.

The soundtrack did a good job of emphasising the intensity of the setting.

I know others have already pointed it out, but I'd say the main issues I found with the game were the avoidance and pathing for the characters getting stuck, and also the difficulty, given the length of time the potion takes to make, either a passive healing system, or maybe a health item drop would have balanced it out a bit.

But all in all, a nice and fun game, great work!

Thanks for playing and for the feedback! 

The megaphone should work at any point, so I must have let a bug creep in there, I'll look into it. I definitely need to put more time into understanding Unity's audio system so I can balance audio levels more for sure.

Ill definitely check your game out too!

Thanks!

Don't worry though, it's not your luck, I didn't get a change to properly test and balance the enemy so it ended up being unfairly hard to deal with as a player.

This was really good! The artwork and level design works really well. The concept, script and dialogue was especially impressive. Nice Work!

Thanks!

I absolutely did forget that, haha. I wrote the original dialogue ages before I settled on names and then never went back and actually put them in, oops.

Thanks for playing! And thanks for the feedback, I'll take it on board. :)

As for the ending, the 'bad' ending is the ending. I couldn't settle on a ending where the player survived that I was actually happy with so I decided to make it a death is inevitable type game, I should have made that more clear with a different end screen.

Thanks! It was my first time making 2D assets and using Unity 2D, so that's great to hear.