Thank you! The game still needs more story, but I already have a few ideas in mind. I also plan to make the second level a bit more engaging and fun to play!
Akoutin
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Thanks! Yeah, that’s pretty much the feeling I was aiming for — I wanted the bugs to feel nasty and threatening enough to make you desperately search for the next light source.
And yep, the performance issues are definitely there. They should be fixable though, so that’ll be one of the first things I work on.
I think this is a strong contender to win the jam. The visuals are excellent! One idea to consider: the time between throwing matches could perhaps be made a bit more interactive. The first thing that came to mind was giving the player a small amount of control over the wind, allowing them to slightly influence the direction in which the fire spreads.
Efficient Deforestation Simulator jam comments · Posted in Efficient Deforestation Simulator jam comments
