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Akithealchemist

6
Posts
2
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A member registered 65 days ago · View creator page →

Creator of

Recent community posts

Hi. Once you get rhe framework done right and thing goes smoothly, you can add anything anytime you want. Thats true for what ever kind of game production.

haha, glad you liked it. Sorry for the bug that kentucky dont take any damage besides gun shot. And Hey, i did make an update that you can call a strafe run, f22 air strike or even call an AC130 like cods, its so fun and crazy. But its just like practice project. Check this out.

https://youtube.com/watch?v=x3XxrkUmR8g

(1 edit)

Hi, glad you love it. Sorry about the scoring. I use my other game proprietary system to calculate splash damage that happens to cal,culate realistically when hit something. Like the attilery should dealt 700dmg per shot, even a cluster of enemy it should only do 20-30k, but the damage take assumption of all the body part, so you see millions haha. so i couldn't even calculate what point is properly good because a slight adjust could make you have SS+. and its time to summit so i have to wrap it up quickly and mostly have time to test stability of the platform :(( but glad you had fun! thats the matter.

This guy is the epitome of, i make game just to have fun :)) and i love it.

Hey, everything has its own beginning ok? You dont learn to make the rocket first, you learn how to burn thing properly first okay? Even you said {i thought that his way is the only way, but years later}, and also no one make game for a serious job, sometimes people just wanted to have fun. 

Update changes: Game balancing.