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Akin0

19
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3
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A member registered May 11, 2020 · View creator page →

Creator of

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Certainly >:D

So glad you liked the music and art!! Almost all of the art is made by my dear friend, Ori, actually! She isn't credited in the creators list as she had trouble with her itch.io account and is currently on vacation lmao. The music, while being mostly made by me, has a track (probably the most iconic one, the world ending soundtrack) from my other friend, Kawa! I'm so glad all that work and stress behind the game paid out, cheers! ✨

Thank you for having my game on stream, I'm so happy to see you enjoyed it and gave such a high rating!! :D

No way the creator of THE cowboy game rated mine!!! Thank you! :DD As for the music, its volume will be turned down in the final release, I guess I counted on the shock factor of the intense track change too much lmao... And I'm so glad you loved all the designs and writing, it really gives me a lot of motivation going forward! Cheers! ✨

The game is surprisingly fun! The different classes offer some replayability and it's very cool to try and squeeze just as much time as you can with killing enemies. The music is quite rudimentary - which is better than nothing, even though it does irritate after a while with how repetitive it is (but I know how it is creating songs as an inexperienced composer - hell). I think it's very cool for what it is and could be expanded upon! I think you could make the playing field bigger in the full release, and make the shop a bit more readable, maybe add some icons. Keep it on!

Creative and peaceful...

Really short, but that is expected from a game jam! I think if you had more time to develop the premise you could make something really amazing :)

So glad you liked it!!

The game reminds me a lot of Pizza Tower and Celeste with how speed combos and the artstyle. It was lovely, I think with more polish it could definitely shine :)

I loved the game, the pixel art was stunning (I can see why you paid attention to the pixelated stock image at the end of my game!), I was really close to dying at the end, but managed to finish it in one go. It was a very short and sweet game, with definite potential for something bigger :) I didn't use the Reverse option at all I think, as it felt more intuitive to turn around and boost/de-boost. Once I figured out how the parry worked, it also got a lot more satisfying. I really enjoyed the effect on the trees in the beginning image as well as the void effect (which I presume was a cool shader). Keep it up, Hawke!

I really liked how the traditional clicker gameplay almost turned into an RPG where you have to manage different stats, very cool :D

The frog animations are incredibly well made!

Very clunky, and very cute and charming. Love it, keep it going.

Very comfy game! Unfortunately in my first playthrough I couldn't get a hold of every mechanic and was getting lost, but this just seems like the type of game you'd come to when you want to destress. Plus, with every attempt you remember more, which I think is very cool. Surprisingly complex mechanically!

Very eerie, very grainy, very surreal. I love it. I like how you've turned the countdown theme around, keep it on!

The game is very cute and the music is a banger. Gameplay-wise, it's hard to collect any of the fruit before getting eaten by the mouth!

Very short, but very sweet. If I had to complain about one thing, I'd say the minigames are sometimes hard to realize what you're supposed to do. Other than that, REALLY creative idea, very enjoyable!

I doubt the game is supposed to be this way, I followed the Mediafire link in the description, but there are invisible hitboxes blocking your way, the clock parts don't seem to do anything and the game ends really quickly... I must say I'm just confused.

I like the obvious meta narrative of this game! :) Even though I've never used Unity, the game feels very familiar. My only gripe is with how exiting the game you made exits the real game 😢 (jk)