To be more specific (after more playing) at the begining of each level, and while moving the dpad *and* crank at the same time the player shoots in the direction the d-pad presses without any other input. This interupts crank-shooting for a minute, and if you stop moving it happens again. This might be intentional (?) but something tells me it's not
ajc11196
Recent community posts
When I play, my crank controls get interrupted by moving in a direction. My bullets fire in the direction my player moves, not the direction of the crank. Before the update it was smoother and you could move in one direction and shoot the opposite, but now the direction of fire is interrupted by the dpad. I'm not sure this is intended because it messes up the crank in a way that feels glitchy
Hey. I'm loving the new version! I love this game a lot. The new version makes d-pad/crank controls a bit awkward, though, because now the player auto shoots in the direction of movement, so your crank direction is interrupted. Is there a way to lock crank OR just button controls (in menu perhaps?) So this isn't an issue?
This does make the game marginally better. I really would reccomend there being at least three sensitivities if you'd consider it-- one where we were, one where we are, and one a bit higher. I just think it's going to make people happier with the game if they can control that a bit. Right now it's a bit frustrating to continually crash into exterior walls and not be able to steer the car to a destination without reversing or going in a wider circle when I don't line up my drift parabola *just* right. Another idea is tighter car turn-radius being a upgrade...? I'm just spitballing here
One more I would add is zoom out, so I can see the entire puzzle. This might make it too small for some, but navigation is a bit frustrating at times (just a bit though. Still loving this). It being able to recognize folder paths in the "Puzzles" folder would be great too, but not sure how realistic this is
This was partially a meme comment but I thank u for ur serious reply. I actually love this, I played it this morning, it is a great fun little solitare game. I think it's funny you made this not knowing they have these at every table at cracker barrel lol. Get urself some biscuts and nostalgic candy my friend.
After more playing, menu is buggy. Sometimes after starting a game the screen won't change the background, so you're playing a game you can't really see over the game-select screen. This has started to happen pretty frequently with me, and so I can't really reccommend the game to anyone considering buying it right now.
I love the game, but a few suggestions-- I would really like if the falling were implimented better. The falling now feels slow, especally in tate mode. The original game had the pills falling much faster. Another big quality of life problem is the speed of the send-down for up. It should only do ONE per press. Right now if you hold it down for too long it will send multiple pills. This ruins the game if you press the button for one second too long. Additionally, the way that works is a little jenky, as you can force a pill over another if you put it vertically and then horizontally as it falls.