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ajc11196

50
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1
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11
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A member registered Dec 24, 2016

Recent community posts

Well I would absolutely love to playtest more! Please do keep me in mind :)

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Hey! This is super great. I understand what is being said about rough edges, but I think there just needs to be some smoothing.  In general I love the style, and I lovet the scope and feel of what you've created. I really feel like a PI! 

In general I ran into two big issues. One was the lack of controls being explained. I had to restart my save file a few times because I wasn't sure how to control the gosh darn thing, and wound up shredding documents I wasn't supposed to.

Another thing is in the photo minigame, this is DOUBLY true. I don't kno  how to zoom still, after futzing with it for a while. Eventually, the image of the building dissapeared and I was left with a white screen and camera until the timer went out. This is definitely a bug and should be addressed. In general, I think having the controls on the screen in some way will help-- the buttons are always changing

Awesome! Thanks for considering it

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I would love a way to undo moves. Otherwise this is a really cool relaxing little creative game.

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I bought this almost immediately, I love endless shooters! I'm liking almost everything about this, it's tough as nails, has a super old-school feel, and there's a lot to it.

I don't think i can pick up  Fuel, though. I fly over it, and can only destroy it with my guns, but can't refuel. Help with this, or is it a bug

Figured this out, you fuel p by going slowly over the fuel I would like the fuel patches to either be a bit bigger or to act a little faster in refueling. Not much but a bit here would be good

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I mean, okay. I have never been able to win a fight. You at least need a tutorial, or something. Your answer implies that I can't shoot back at them?? I still don't even understand what is really happening when a ship attacks me. The problem is that the game doesn't explain what's happening for you to figure out, and an attack happens so infrequently that it's rather inconvenient to figure it out as you go. I play for a half hour and loose my progress. It's kinda a frustrating experience to play.

Do what you want with your game, but I really think you need some kind of explanation at least if how the fighting works. You didn't even really address any of my questions.

This is simple but a really fun score chaser! :)

This is honestly AMAZING, I love the way this is coming along.

I do think ONLY having the beam is a little hard, we should have a pew pew too!!

Otherwise, I love this. You should join the PD discord and get some feedback from folx in there :)

Hey!! I got this on catalog and loving it! I am wondering if we can maybe have two QOL things...

1. I like to play with just d-pad. Can we not have the "Use the crank!!" Activated all the time that the crank is docked? I'm aware, and it gets a little annoying to have to have it undocked to get rid of this

2. Can A also perhaps propel the player character upwards? This would really make playing without crank a lot better

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Hey, bought the version with the sound, am loving it immensely. The exploration and the gameplay loop is great.

I think the combat is too difficult. It's to the point where I figure a run is over if I get hit by an enemy at all. I get a lot of rockets and try firing, and no matter what, other ships are able to bombard me with more tickets than I can reasonably dodge even without worrying about shooting them down, which isn't really explained or clear. Am I shooting them by targeting them with the X-rays and pressing "a"? If so, that is doable (I've shot enemy ships a few times I think), but the enemy needs to fire rockets less frequently, it becomes frustrating to be unable to dodge them more reliably. The ship is too large for the way the rockets come in from the side so close together, and focusing on hitting the other ship is too much in addition to this. 

Hey, I bought this here...will I not be receiving updates here anymore? That's kinda dissapointing..

clicking on Download says there are no files available as of 6/7

Purchased this almost a month ago when it wasn't free, there is still no file available to download. Don't bother until there's actually something uploaded. 

Tag this as a playdate game! It doesn't pop up under that :)

Any chance you might add the little power-ups you can get by navigating to brackets, carrots, and parenthetics? It would make for an awesome addition and a perfect recreation!

SOOO GLAD THIS IS BACK I was so sad to see it dissapear! Yay!!

I was super excited to download this, but it immediately crashes each time I load it :(

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Kinda horrendous ngl, needs many more trigger warnings and even then, not sure you should just post something like this for free on the itch. Seems insensitive and plain weird

Of course, I really appreciate the work you're doing, and look forward to sinking in when it doesn't crash on me. I don't know how to access the crash report the other user posted, but can send them if it's simple enough to tell me how.

Didn't mean to sound rushy, just saw the last post wasn't replied to. Gld to hear you're workign on the project still, I think it's amazing

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Hey, I get prettyconsistent crashes on the new firmware. It's to the point that I can't really sink in and create anything at all. Would really love a fix, was looking forward to getting into this. After seeing the above post isn't really answered I'm a bit worried-- do you plan to address this?

r u a narc or sumthin

I have a few in mind, they are all so good and simple, perfect for playdate I think. But I really like clock turret, been having fun with that one on my phone, and roll hold tbh is a favorite.

Hey, I was hoping to port some of these games myself and am happy to see this one done. If you would like to work togethr at all please let me know.

tis

Another thing I've noticed: your games (all three for PD) have the "Use the crank!" popup on when it doesnt need to be on. It would be better to hide this notification most of the time.

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This is a great and fun version of Hack*match! Just what I was hoping for. I have two issues: 1, when there is a match, the playdate has a framerate drop. It would be great to mitigate this. 2, the current system doesn't register blockings that are made of four that should auto-clear. This is a much-needed addition! Other than this I love the game and different play styles. Would really love an  "original" that moved down on its own, too. 

I did finally manage to fill that meter! I will try out this new build for sure, thanks for being receptive! It's a fantastic game, down to the animations-- they're classy and the music is gorgeous. I really love it, it has kept me hooked recently!

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Okay, that clarifies it a little, but I think that the meter needs to fill up faster and/or not deplete as fast. To use the boost you have to already be going fast enough and doing enough tricks that you don't really need to use it... I'm getting high scores, but I really can't fill that bar no matter how hard I try. As soon as I hit a snowbank and slow down I loose whatever I have saved up to start going again. I don't see how I'm supposed to avoid crashing into some snowbanks given I cant see the ground until it's directly in front of me--there isn't time to break, really if you have gotten air enough to do tricks. I love this game and the way it plays, but some of the mechanics feel at odds sometimes. I hope this makes sense. Perhaps cimmunicating this is the way the boost works before players spend their points on it would be helpful, too.

Okay, so on more playing I understand the input, strike my previous comment! But I am not entirely sure how the boost works. If it's black, does that mean I am not using the boost? I can't quite figure it out... All in all loving this game a LOT.

I ablosutely love this, more replayability than the other snowboarding game on device-- kudos! I jst wish trick-doing happened immediately instead of being put in a queue. It makes it dificult to actually land a como, unless there's something I'm missing

Not a game for the panic playdate

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This does make the game marginally better. I really would reccomend there being at least three sensitivities if you'd consider it-- one where we were, one where we are, and one a bit higher. I just think it's going to make people happier with the game if they can control that a bit. Right now it's a bit frustrating to continually crash into exterior walls and not be able to steer the car to a destination without reversing or going in a wider circle when I don't line up my drift parabola *just* right. Another idea is tighter car turn-radius being a upgrade...? I'm just spitballing here

It's like minesweeper. The tile on top is the sum of the numbers around it (below, though). With that knowledge, find the 0s and try to select no tiles that have numbers underneath.

Yeah, I really think the responsiveness needs to be upped.

u can reverse with down arrow but agreed that the steering needs to be a bit more responsive (or acceleration a bit faster, perhaps?). Crank controls would be great too

I love the music and the overall feel! I just wish the turning was a *bit* more responsive. This would make it a little easier to get used to the drift and get faster

This is cute and fun but not a game for the Panic Playdate