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Chiara

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A member registered Jul 14, 2017

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you will be missed

Sjidtihimid

We first became aware of the Sjidtihimid in 2463. They reside on the verdant planet Mjimaad in the Taatjaa system. They are passionate, timid, and polite.

The Sjidtihimid have begun to cultivate crops. They are especially fond of a kind of sweet flower known as sjidtaahtaadtim.

The Sjidtihimid have developed a simple system of writing, which they use primarily for worship.

The Sjidtihimid have begun to watch the skies and recognize patterns in the movements of stars, which they use to navigate over great distances and keep track of time.

The Sjidtihimid use stone tools for many things, including as weapons when hunting the wild mitji.

The Sjidtihimid have developed a sophisticated understanding of basic mathematics, such as arithmetic, algebra, and geometry.

The Sjidtihimid have begun to construct permanent dwellings and other structures. They make especially extensive use of marble as a building material.

The Sjidtihimid have domesticated a species of small flying creatures. The pets assist their Sjidtihimid owners with navigation in exchange for food and shelter.

The Sjidtihimid have begun to make use of more sophisticated construction techniques, relying on sturdy structural elements such as arches and buttresses to support larger and larger buildings.

In 2605, a rapidly growing religion known as Sjimtaamtihtim became the official religion of the largest Sjidtihimid state. Adherents of Sjimtaamtihtim wear simple purple cloaks to mark themselves as believers.

The Sjidtihimid have mastered the control of fire. They use it to cook their food, and to light their villages at night.

The Sjidtihimid have learned how to catch water-dwelling creatures such as the tjihid, which is now a staple part of the Sjidtihimid diet.

The Sjidtihimid have discovered how to forge molten metal into jewelry, tools, weapons, and armor.

In 2638, many of the fractious Sjidtihimid clans were united under a single banner by an individual known as Mjimtim. The city of Sjimimidtih has been declared the capital of the resulting empire, which rules over approximately 27% of the entire Sjidtihimid population. Like many other Sjidtihimid states, it is governed by direct democratic vote.

The Sjidtihimid have built elaborate pipe and sewer systems to supply their larger settlements, such as Sjimimidtih, with fresh water and a hygenic means of waste disposal.

In 2658, the Sjidtihimid population reached 25 million individuals. Many of these dwell within permanent cities, the largest of which is known as Sjimimidtih and has a population of 17,000.

Due to its role as the birthplace of several major Sjidtihimid religions, including the especially prominent Sjimtaamtihtim faith, the city of Sjimimidtih is regarded by many of the Sjidtihimid as a holy site. The high priest of Sjimimidtih is considered the de facto leader of the Sjimtaamtihtim church as a whole, and pilgrimages to the city are commonplace.

Some of the Sjidtihimid have begun to experiment with alchemy, systematically searching for new ways of combining and manipulating ingredients to yield useful chemicals, compounds, and medicines.

The Sjidtihimid have developed a simple printing press, and mass-produced versions of important texts have begun to circulate widely throughout the world. Romance novels are especially popular.

The Sjidtihimid have discovered a way to manufacture gunpowder, which they primarily use in warfare.

The Sjidtihimid have begun to use lenses and mirrors made from polished crystal, glass, and water to redirect and focus light.

Through systematic observation and categorization of the various living things on Mjimaad, the Sjidtihimid have begun to develop a more sophisticated understanding of biology. Some theorists have even put forth the idea that dramatically different-looking organisms, such as the mitji and the tjihid, may in fact share a single common ancestor.

In their efforts to understand the motion of planets in the sky, free-falling bodies, and projectiles, the Sjidtihimid have developed a new branch of mathematics which is immediately recognizable as calculus.

The Sjidtihimid have learned how to build ships and sail them across the oceans of Mjimaad to explore and trade over increasingly greater distances.

In 2797, Mjimaad collided with a wayward comet, resulting in a mass extinction event which wiped out all traces of Sjidtihimid civilization.


We should do something on August 19. 4 years guys. 4.

Finally I did it!!!

è lui o non è lui?

You're gonna miss me by my hair
You're gonna miss me everywhere, oh
You're gonna miss me when I’m gone

(1 edit)




Come sit with me, we'll remember Scout together.

Yep

yes I do agree with you, but since kofii is still up and she (they?) probably still receive notifications and with all the love her story is still written in the comments... just a "Im alive, thank you" would be nice

Kum bay ya, my Lord, kum bay ya

For every Anak out there: don't say goodbye. I love you.

Thank you for didn't say goodbye

THIS. An author should put their life and health above all, but at least, they could say goodbye

Ko fi still active lol

Very nice little game. Loved the irony in some description. 

Awesome. I played it a couple of times to obtain most of the endings. Some minor mistake here and there, but really a 9/10 game. 

The best boy.

extra mint

Can someone make a "fan ending"?

Imagine have supported her on ko fi. Nice one

Can't even press play or use F...

I have finished the game. Very nice, linear. I hope you'll do new, more difficult, adventures.

I love this game. I love that is difficult enough to make you think of a good strategy without making you ragequit. I like the rewind button, it really helps you learn from your mistakes. Keep up the good work!

This game has a great potential, but there are a lot of bad features.

First of all: starting all over again from the begining is terrible, there should be some check point.

There is no editing. The deck is so unbalaced: the first couple of matchs are fair, then it becomes nearly impossibile to win.

Since they seemed so invest in the project, the idea of them dissapearing is less reasonable than their death (?).

LOVED IT

Here we are two years later. F in chat for Scout, lost but not forgotten.

Very nice game. Unfortunately when you try to dismiss the chat you click on the monitor and it takes damage, sometimes it makes you lose the game.

We should do something special for the two years on hiatus anniversary.

excuse me, I know this game is complete buuuut do you plan on a secret level when we can bring rocky back?
#justiceforrocky

I love this game, great satire and thank you for the link you posted there. 

Fuck HL

I tried your game and I found a few bugs. First page:
"Professor Jones: "Welcome to the Women's Studies program, player name. I'm Professor Jones. It's nice to meet you.""
Second page:
Sarah: "Hey player name, how was your weekend?"
It happears you forgot to let us chose our name.


At the end, the choices are not impacting at all the narrative.  The game seems like an essay about poly or monogamous relationships. "Player name" is nothing but a caricature and the player can't really empathize with him. And the girls are not even introduced, we know they have feelings for us, that's all. 

You asked: "you'll have the opportunity to get to know and connect with your female professors and classmates (not really), and you'll have to make decisions about your relationships and your studies (decisions? give up or push trough). Can you find love and balance in a sea of women? (Sea of women? You introduced us 2)

It's a nice concept, but poorly made.

"Except she's depressed and you should probably try to cheer her up. She's had a hard day and could use some comfort.

I can fix her. 

She should manage her own feelings."

You can't "fix" a depressed person. Who is fighting with depression needs help from a professional. Partners must help and be there, but it is not their role to fix and cure you.

Tried play but it gives me this error: Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.

The Night Market community · Created a new topic Love it

I am an avid text based game enjoyer. I have played The Nigh Market in one hour, without being able to rest my eyes. I was so captured by your world - building, the secrets, the atmosphere... It's all so fantastic.

I do need Lady Belladonna Malady to be real because I'm totally in love with her. Hazel is a cinnamon roll. Milo is the kind of person everyone need in their life. I am not fond of Gabriel, but that doesn't mean he's a bad character. And the Barons? So mysterious!

Can't wait to read more!

ps apologies for my poor English!

Please let me finish my route with Rota. I need her. Pls.

Tried, but really can't get it. How can I craft the spear? I have been in all the possible places, but can't really craft anything. Bear kills me everytime. 

I hope the author is fine, but a least a little update on their conditions would have been the polite thing to do, after more than a year of nothing.

It's been nearly a year without an update, hope the author is doing fine. What a shame this project is abandoned tho.