Imagine have supported her on ko fi. Nice one
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I love this game. I love that is difficult enough to make you think of a good strategy without making you ragequit. I like the rewind button, it really helps you learn from your mistakes. Keep up the good work!
This game has a great potential, but there are a lot of bad features.
First of all: starting all over again from the begining is terrible, there should be some check point.
There is no editing. The deck is so unbalaced: the first couple of matchs are fair, then it becomes nearly impossibile to win.
I tried your game and I found a few bugs. First page:
"Professor Jones: "Welcome to the Women's Studies program, player name. I'm Professor Jones. It's nice to meet you.""
Sarah: "Hey player name, how was your weekend?"
It happears you forgot to let us chose our name.
At the end, the choices are not impacting at all the narrative. The game seems like an essay about poly or monogamous relationships. "Player name" is nothing but a caricature and the player can't really empathize with him. And the girls are not even introduced, we know they have feelings for us, that's all.
You asked: "you'll have the opportunity to get to know and connect with your female professors and classmates (not really), and you'll have to make decisions about your relationships and your studies (decisions? give up or push trough). Can you find love and balance in a sea of women? (Sea of women? You introduced us 2)
It's a nice concept, but poorly made.
"Except she's depressed and you should probably try to cheer her up. She's had a hard day and could use some comfort.
I can fix her.
She should manage her own feelings."
You can't "fix" a depressed person. Who is fighting with depression needs help from a professional. Partners must help and be there, but it is not their role to fix and cure you.
I am an avid text based game enjoyer. I have played The Nigh Market in one hour, without being able to rest my eyes. I was so captured by your world - building, the secrets, the atmosphere... It's all so fantastic.
I do need Lady Belladonna Malady to be real because I'm totally in love with her. Hazel is a cinnamon roll. Milo is the kind of person everyone need in their life. I am not fond of Gabriel, but that doesn't mean he's a bad character. And the Barons? So mysterious!
Can't wait to read more!
ps apologies for my poor English!
I can't play.
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The art is nice and the concept of the game opens up to infinite ways of development.
Unfortunately, there is no way to guess a fair price from the dialogues. You have to lose to see the right price and I really dislike this mechanics.
This was one of the most beautiful visual novel I've played. Short but full of contents, tragic but with [ SPOILER ] an happy end. [/ SPOILER].
Great art, next time maybe you could add a bit of ambient sound.
Keep up the good work!
I understand the concept of this game, but I can't really enjoy it. Every choice is useless since you want the player to lose. I get it, you want to adress a social problem, but maybe you should have made an essay, or an article.
And the part with the crumbles taken as weed? Surreal. I mean, we know policeman aren't all saints, but that parti is a big exaggeration.
I really dislike this kind of game. I was looking for a normal dating game and I found this one. First, not everyone who plays dating game is a mess or feels alone. I really hate how people generalize depression or social anxiety and how they are sure that covincting these behaviours through a game would really help people.
And there is no way to tell Karen that we are ok, and we left our flat just to get laid or have a nice blind date.
So... yeah. Nice arts, nice music but that's all.