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AJ213

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A member registered Aug 16, 2020 · View creator page →

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Its interesting because that is one aspect I am not sure is good or not. Because without the ability to see the whole map you can't beat levels first try through planning. But on the flip side it does appear you enjoy the surveying aspect so its not all bad.

Honestly pretty creative, I like turn based puzzle games like this. Although eventually instead of playing the game I was just going back and forth maximizing my stride to like 20

tbh its too hard. Requires knowing that you can enter the pistons right as they are about to open, and getting the timing right

tbf we didn't really make it that clear. I think originally we wanted it to be both time and dig based but I felt like that was too much for the player and didn't convince people that it should be timed based only. So dugs won out. However, the later levels do kinda mix digging/time anyways like 19. Well if people can reach that far

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Love the art! Now all I have done is spin in a circle and slowly murder other art but I think eventually I would have won. I think? Not sure tbh
The allegations that you are an artist is true, no more humble speak in this household

Almost got to the end I think, probably will later. Main thing is I think there needs to be more time. Also hitboxes could be a bit smaller too. But cool narrative, I feel like though when I get electrocuted its less so "fired" and more so "fried" but could just be me

The game felt more interesting when it was more like a rhythm game in the start, but as the song continues it feels less like a rhythm game and instead a timing game that lasts a tad bit too long. The visuals for reflect and swap direction also could be a tad more obvious too, but I guess its difficult to fit the icon on the wheel. I guess you could make it larger?

The audio and artwork feels solid

I was thinking the same thing! Feels similar to Library of Ruina

that being said, I do kinda feel like the limited moves part kinda cheapens what the game is going for. So while this game is cool on its on, the limited moves part kinda feels tacked on just to fit the theme. I did like the challenge levels though, just was more annoyed by the limited moves.

The graphics looks great

are you saying that the charcoal asparagus was overcooked? outrageous

cool game, sometimes I felt like there should be more crime so king has something to do

Unfortunately the cops were not skilled in parkour allowing me to evade them entirely. Which was useful when I accidentally sold everything in the building before planting the bomb. Funny

warlock dnd gameplay. Just spam eldrich blast right?

It would be funny if the gnomes protested

art looks good

Felt like it needed more mechanics and levels

Felt like I was stuck at 20s and most upgrades didn't do much besides just spamming missiles tbh

that being said, whoever is firing these missiles should be fired for incompetence, bad aiming

not sure what I am supposed to do?

But why didn't the other button give me coke

similar to our own project tbh. I shoulda made an undo mechanic

Cool game, camera is a bit jank though

poggers

Interesting game, if I have to comment, I think first-person would work a bit better here at least in a tight hallway. I felt as if I was fighting against the camera a lot. Another thing that would have been nice is a special win screen if I killed all demons with max points. Good work and a nice play on the theme.

Great art and overall well polished. The shooting sound is beautiful :p

Really loved the simple design and the music. Game felt straightforward while still entertaining. Although, if I am honest I just guessed on the last puzzle :p