Its interesting because that is one aspect I am not sure is good or not. Because without the ability to see the whole map you can't beat levels first try through planning. But on the flip side it does appear you enjoy the surveying aspect so its not all bad.
AJ213
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tbf we didn't really make it that clear. I think originally we wanted it to be both time and dig based but I felt like that was too much for the player and didn't convince people that it should be timed based only. So dugs won out. However, the later levels do kinda mix digging/time anyways like 19. Well if people can reach that far
The game felt more interesting when it was more like a rhythm game in the start, but as the song continues it feels less like a rhythm game and instead a timing game that lasts a tad bit too long. The visuals for reflect and swap direction also could be a tad more obvious too, but I guess its difficult to fit the icon on the wheel. I guess you could make it larger?
The audio and artwork feels solid
Interesting game, if I have to comment, I think first-person would work a bit better here at least in a tight hallway. I felt as if I was fighting against the camera a lot. Another thing that would have been nice is a special win screen if I killed all demons with max points. Good work and a nice play on the theme.





