Thanks so much for giving it a try! The video was so fun to watch!😆
Aizomon
Creator of
Recent community posts
Hi sajadms, thank you so much for playing and for the honest feedback. I’m really sorry that bugs have been getting in the way of the experience. As a small dev, I’m working hard to polish things, but I clearly have some more work to do!
I'd love to get these fixed for you and the rest of the community. If you have a moment, could you email me at aizomon.games@gmail.com with any details on what you encountered? It would help me track them down much faster.
Thanks for your patience and for supporting the game!
Wow, thank you so much for the kind words! ❤️
I’m really glad the game won you over, especially since stealthy horror isn’t usually your thing! Your feedback is super encouraging and truly inspires me to keep creating more.
And yep, totally hear you on that intro soundbite, that’s definitely something I’ll be addressing in future updates. Thanks again for playing and sharing your thoughts, mate! 🙌🔦👻
Thanks so much for playing and sharing your thoughts, Ruesafer!😊 As you mentioned, many patches have been added since your playthrough, including a major difficulty pass and lots of fixes to smooth out the experience. Really appreciate your early support and the detailed feedback you shared by email!❤️
Thanks for playing, and I truly appreciate the kind words and rating! I’m glad you had a good time despite the challenge. Thanks to your feedback, I’ve made a lot of improvements in v1.01 since watching your playthrough, and I’ve also decided to turn off motion blur. You’ve helped the game a ton! Cheers! 🙌
v1.04 Update:
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Improved progression with the addition of a sell station and space jump destination selection terminal.
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Transformed the spaceship into several expandable rooms.
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Upgraded fuel tank capacity is now available.
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Added a "Retire" option for endgame.
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Major balancing adjustments to reflect the progression overhaul.
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Revamped all achievements.
v1.02 Update:
- Streamlined the core loop of searching for the rarest alien, making the progression clearer.
- Improved cause-and-effect relationships to better support goal formation.
- Adjusted the space jump threshold and rebalanced all aliens and junk to create a more condensed experience.
- Added more unlockable nicknames ("Known As" section on the ending screen).
- Fixed various bugs.




